Beispiel #1
0
        public static SearchResult BestFirstSearch(Grid grid, Grid.Point startPos, Grid.Point endPos)
        {
            FakePriorityQueue <Grid.Point>      queue       = new FakePriorityQueue <Grid.Point>();
            Dictionary <Grid.Point, float>      distanceMap = new Dictionary <Grid.Point, float>();
            Dictionary <Grid.Point, Grid.Point> visitedMap  = new Dictionary <Grid.Point, Grid.Point>();

            queue.Enqueue(startPos, 0);
            distanceMap.Add(startPos, 0);
            visitedMap.Add(startPos, null);

            while (!queue.Empty)
            {
                Grid.Point current = queue.Dequeue();
                if (current.Equals(endPos))
                {
                    return(new SearchResult
                    {
                        Path = GeneratePath(visitedMap, current),
                        Visited = new List <Grid.Point>(visitedMap.Keys)
                    });
                }

                foreach (Grid.Point neighbour in grid.GetAdjacentCells(current))
                {
                    if (!visitedMap.ContainsKey(neighbour))
                    {
                        float priority = Heuristic(endPos, neighbour);
                        queue.Enqueue(neighbour, priority);
                        visitedMap.Add(neighbour, current);
                        distanceMap.Add(neighbour, distanceMap[current] + grid.GetCostOfEnteringCell(neighbour));
                    }
                }
            }
            return(new SearchResult());
        }
Beispiel #2
0
 private static float Heuristic(Grid.Point endPos, Grid.Point point, bool useManhattan = true)
 {
     if (useManhattan)
     {
         return(Manhattan(endPos, point));
     }
     else
     {
         return(Euclidean(endPos, point));
     }
 }
Beispiel #3
0
        public static List <Grid.Point> GeneratePath(Dictionary <Grid.Point, Grid.Point> parentMap, Grid.Point endState)
        {
            List <Grid.Point> path = new List <Grid.Point>();

            Grid.Point parent = endState;
            while (parent != null && parentMap.ContainsKey(parent))
            {
                path.Add(parent);
                parent = parentMap[parent];
            }
            return(path);
        }
Beispiel #4
0
 private static float Euclidean(Grid.Point A, Grid.Point B)
 {
     return((float)Math.Sqrt(((A.X - B.X) * (A.X - B.X)) + ((A.Y - B.Y) * (A.Y - B.Y))));
 }
Beispiel #5
0
 private static float Manhattan(Grid.Point A, Grid.Point B)
 {
     return(Math.Abs(A.X - B.X) + Math.Abs(A.Y - B.Y));
 }