void Shooting(Vector3 pos)
        {
            _ids.Clear();
            _ids.Add(AimViewController.CreateAim(this, pos));

            startShootingPos = pos;
            keepShootTime    = 0;
        }
 protected void DoKeepStartAim(Vector3 pos)
 {
     _ids.Add(AimViewController.CreateAim(this, pos));
 }