Beispiel #1
0
        void Start()
        {
            this.agent = GetComponent <ViAgent> ();
            if (this.agent == null)
            {
                Debug.LogError(gameObject.name + " has no PriorityPlanningAgent component assigned!");
            }

            // find the time control component
            if (dayNight == null)
            {
                // find timer
                dayNight = GameObject.Find("DayNight").GetComponent <DayNightCycle>();
                // initialise player
                //var p = GameObject.FindGameObjectWithTag("Player");
                //if (p != null)
                //{
                //    player = GameObject.FindGameObjectWithTag("Player").transform;
                //}
            }

            this.physiology = new PhysiologyModel(dayNight.DayInMinutes * 60, this.agent.agent);
        }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     dayNight        = GameObject.FindObjectOfType <DayNightCycle>();
     viAgent         = GetComponent <ViAgent>();
     agentPhysiology = GetComponent <Physiology>();
 }