Beispiel #1
0
        public override void StrongSerialize(Stream stream, Light value)
        {
            LightType type = value.type;

            Write(stream, (int)type);

            switch (type)
            {
            case LightType.Point:
                Write(stream, value.range);
                break;

            case LightType.Directional:
                Write(stream, value.cookieSize);
                Write(stream, value.shadowStrength);
                Write(stream, value.shadowBias);
                break;

            case LightType.Spot:
                Write(stream, value.spotAngle);
                Write(stream, value.range);
                break;
            }

            ColorSerializer.Write(stream, value.color);
            Write(stream, value.intensity);

            if (type != LightType.Area)
            {
                AssetReferenceSerializer.Write(stream, value.cookie);
                AssetReferenceSerializer.Write(stream, value.flare);
                Write(stream, value.cullingMask);
                Write(stream, (int)value.renderMode);
            }
        }
Beispiel #2
0
        public override void StrongSerialize(Stream stream, Animation value)
        {
            Write(stream, value.playAutomatically);
            Write(stream, (int)value.wrapMode);

            var clipCount = value.GetClipCount();

            Write(stream, clipCount);

            foreach (AnimationState anim in value)
            {
                AssetReferenceSerializer.Write(stream, anim.clip);
            }
        }