public LoadedSceneTask(AssetBundleManager assetBundleManager, string assetBundleName, string sceneName, LoadSceneMode mode) { assetBundleManager.StartCoroutine(LoadedAsset(assetBundleManager, assetBundleName, sceneName, mode)); }
public LoadedSceneTask(AssetBundleManager assetBundleManager, string assetBundleName, string sceneName, LoadSceneMode mode) { assetBundleManager.StartCoroutine(LoadedAsset(assetBundleManager, assetBundleName, sceneName, mode)); }