Beispiel #1
0
 public static void GetAllThingsRecursively <T>(Map map, ThingRequest request, List <T> outThings, bool allowUnreal = true, Predicate <IThingHolder> passCheck = null, bool alsoGetSpawnedThings = true) where T : Thing
 {
     outThings.Clear();
     if (alsoGetSpawnedThings)
     {
         List <Thing> list = map.listerThings.ThingsMatching(request);
         for (int i = 0; i < list.Count; i++)
         {
             T val = list[i] as T;
             if (val != null)
             {
                 outThings.Add(val);
             }
         }
     }
     tmpMapChildHolders.Clear();
     map.GetChildHolders(tmpMapChildHolders);
     for (int j = 0; j < tmpMapChildHolders.Count; j++)
     {
         tmpThings.Clear();
         GetAllThingsRecursively(tmpMapChildHolders[j], tmpThings, allowUnreal, passCheck);
         for (int k = 0; k < tmpThings.Count; k++)
         {
             T val2 = tmpThings[k] as T;
             if (val2 != null && request.Accepts(val2))
             {
                 outThings.Add(val2);
             }
         }
     }
     tmpThings.Clear();
     tmpMapChildHolders.Clear();
 }
 public static void GetAllThingsRecursively <T>(Map map, ThingRequest request, List <T> outThings, bool allowUnreal = true, Predicate <IThingHolder> passCheck = null, bool alsoGetSpawnedThings = true) where T : Thing
 {
     outThings.Clear();
     if (alsoGetSpawnedThings)
     {
         List <Thing> list = map.listerThings.ThingsMatching(request);
         for (int i = 0; i < list.Count; i++)
         {
             T t = list[i] as T;
             if (t != null)
             {
                 outThings.Add(t);
             }
         }
     }
     ThingOwnerUtility.tmpMapChildHolders.Clear();
     map.GetChildHolders(ThingOwnerUtility.tmpMapChildHolders);
     for (int j = 0; j < ThingOwnerUtility.tmpMapChildHolders.Count; j++)
     {
         ThingOwnerUtility.tmpThings.Clear();
         ThingOwnerUtility.GetAllThingsRecursively(ThingOwnerUtility.tmpMapChildHolders[j], ThingOwnerUtility.tmpThings, allowUnreal, passCheck);
         for (int k = 0; k < ThingOwnerUtility.tmpThings.Count; k++)
         {
             if (request.Accepts(ThingOwnerUtility.tmpThings[k]))
             {
                 T t2 = ThingOwnerUtility.tmpThings[k] as T;
                 if (t2 != null)
                 {
                     outThings.Add(t2);
                 }
             }
         }
     }
     ThingOwnerUtility.tmpThings.Clear();
     ThingOwnerUtility.tmpMapChildHolders.Clear();
 }