private static void LookInternalDef <T>(ref T obj, string label, LookMode lookMode) where T : Def, new()
 {
     Scribe_Defs.Look(ref obj, label);
 }
 public override void PostExposeData(object obj)
 {
     if (Scribe.mode == LoadSaveMode.LoadingVars)
     {
         Game game = obj as Game;
         if (game != null && game.battleLog == null)
         {
             game.battleLog = new BattleLog();
         }
         BattleLogEntry_MeleeCombat battleLogEntry_MeleeCombat = obj as BattleLogEntry_MeleeCombat;
         if (battleLogEntry_MeleeCombat != null)
         {
             if (battleLogEntry_MeleeCombat.RuleDef == null)
             {
                 RulePackDef value  = null;
                 RulePackDef value2 = null;
                 Scribe_Defs.Look(ref value, "outcomeRuleDef");
                 Scribe_Defs.Look(ref value2, "maneuverRuleDef");
                 if (value != null && value2 != null)
                 {
                     foreach (RulePackDef item in DefDatabase <RulePackDef> .AllDefsListForReading)
                     {
                         if (!item.include.NullOrEmpty() && item.include.Count == 2 && ((item.include[0] == value && item.include[1] == value2) || (item.include[1] == value && item.include[0] == value2)))
                         {
                             battleLogEntry_MeleeCombat.RuleDef = item;
                             break;
                         }
                     }
                 }
             }
             if (battleLogEntry_MeleeCombat.def == null)
             {
                 battleLogEntry_MeleeCombat.def = LogEntryDefOf.MeleeAttack;
             }
         }
     }
     if (Scribe.mode == LoadSaveMode.PostLoadInit)
     {
         Map map = obj as Map;
         if (map != null && map.pawnDestinationReservationManager == null)
         {
             map.pawnDestinationReservationManager = new PawnDestinationReservationManager();
         }
         Pawn pawn = obj as Pawn;
         if (pawn != null && pawn.Spawned && pawn.rotationTracker == null)
         {
             pawn.rotationTracker = new Pawn_RotationTracker(pawn);
         }
         Pawn_MindState pawn_MindState = obj as Pawn_MindState;
         if (pawn_MindState != null && pawn_MindState.inspirationHandler == null)
         {
             pawn_MindState.inspirationHandler = new InspirationHandler(pawn_MindState.pawn);
         }
         ImportantPawnComp importantPawnComp = obj as ImportantPawnComp;
         if (importantPawnComp != null && importantPawnComp.pawn == null)
         {
             importantPawnComp.pawn = new ThingOwner <Pawn>(importantPawnComp, oneStackOnly: true);
         }
         Pawn_RecordsTracker pawn_RecordsTracker = obj as Pawn_RecordsTracker;
         if (pawn_RecordsTracker != null && Find.TaleManager.AnyTaleConcerns(pawn_RecordsTracker.pawn))
         {
             pawn_RecordsTracker.AccumulateStoryEvent(StoryEventDefOf.TaleCreated);
         }
         WorldPawns worldPawns = obj as WorldPawns;
         if (worldPawns != null && worldPawns.gc == null)
         {
             worldPawns.gc = new WorldPawnGC();
         }
         GameCondition gameCondition = obj as GameCondition;
         if (gameCondition != null && !gameCondition.Permanent && gameCondition.Duration > 1000000000)
         {
             gameCondition.Permanent = true;
         }
         Building_TurretGun building_TurretGun = obj as Building_TurretGun;
         if (building_TurretGun != null && building_TurretGun.gun == null)
         {
             building_TurretGun.MakeGun();
         }
     }
 }