protected void MakeMote(TargetInfo A)
        {
            Vector3 vector = (A.HasThing ? A.Thing.DrawPos : A.Cell.ToVector3Shifted());

            if (!vector.ShouldSpawnMotesAt(A.Map))
            {
                return;
            }
            int randomInRange = def.burstCount.RandomInRange;

            for (int i = 0; i < randomInRange; i++)
            {
                Mote mote = (Mote)ThingMaker.MakeThing(def.moteDef);
                mote.Scale         = def.scale.RandomInRange;
                mote.exactPosition = vector + def.positionOffset + Gen.RandomHorizontalVector(def.positionRadius);
                mote.rotationRate  = def.rotationRate.RandomInRange;
                mote.exactRotation = def.rotation.RandomInRange;
                MoteThrown moteThrown = mote as MoteThrown;
                if (moteThrown != null)
                {
                    moteThrown.airTimeLeft = def.airTime.RandomInRange;
                    moteThrown.SetVelocity(def.angle.RandomInRange, def.speed.RandomInRange);
                }
                if (A.HasThing)
                {
                    mote.Attach(A);
                }
                GenSpawn.Spawn(mote, vector.ToIntVec3(), A.Map);
            }
        }
Beispiel #2
0
 public override void SubEffectTick(TargetInfo A, TargetInfo B)
 {
     if (this.interactMote == null)
     {
         this.interactMote = MoteMaker.MakeInteractionOverlay(this.def.moteDef, A, B);
     }
 }
Beispiel #3
0
        public void DrawMoteInternal(Vector3 loc, Rot4 rot, ThingDef thingDef, Thing thing, int layer)
        {
            Mote  mote  = (Mote)thing;
            float alpha = mote.Alpha;

            if (alpha <= 0f)
            {
                return;
            }
            Color color = base.Color * mote.instanceColor;

            color.a *= alpha;
            Vector3 exactScale = mote.exactScale;

            exactScale.x *= this.data.drawSize.x;
            exactScale.z *= this.data.drawSize.y;
            Matrix4x4 matrix = default(Matrix4x4);

            matrix.SetTRS(mote.DrawPos, Quaternion.AngleAxis(mote.exactRotation, Vector3.up), exactScale);
            Material matSingle = this.MatSingle;

            if (!this.ForcePropertyBlock && color.IndistinguishableFrom(matSingle.color))
            {
                Graphics.DrawMesh(MeshPool.plane10, matrix, matSingle, layer, null, 0);
            }
            else
            {
                Graphic_Mote.propertyBlock.SetColor(ShaderPropertyIDs.Color, color);
                Graphics.DrawMesh(MeshPool.plane10, matrix, matSingle, layer, null, 0, Graphic_Mote.propertyBlock);
            }
        }
Beispiel #4
0
        public static float CalculateMoteAlpha(Mote mote)
        {
            ThingDef def     = mote.def;
            float    ageSecs = mote.AgeSecs;

            if (ageSecs <= def.mote.fadeInTime)
            {
                if (def.mote.fadeInTime > 0f)
                {
                    return(ageSecs / def.mote.fadeInTime);
                }
                return(1f);
            }
            else
            {
                if (ageSecs <= def.mote.fadeInTime + def.mote.solidTime)
                {
                    return(1f);
                }
                if (def.mote.fadeOutTime > 0f)
                {
                    return(1f - Mathf.InverseLerp(def.mote.fadeInTime + def.mote.solidTime, def.mote.fadeInTime + def.mote.solidTime + def.mote.fadeOutTime, ageSecs));
                }
                return(1f);
            }
        }
Beispiel #5
0
        protected void MakeMote(TargetInfo A)
        {
            Vector3 vector = (!A.HasThing) ? A.Cell.ToVector3Shifted() : A.Thing.DrawPos;

            if (vector.ShouldSpawnMotesAt(A.Map))
            {
                int randomInRange = this.def.burstCount.RandomInRange;
                for (int i = 0; i < randomInRange; i++)
                {
                    Mote mote = (Mote)ThingMaker.MakeThing(this.def.moteDef, null);
                    mote.Scale         = this.def.scale.RandomInRange;
                    mote.exactPosition = vector + Gen.RandomHorizontalVector(this.def.positionRadius);
                    mote.rotationRate  = this.def.rotationRate.RandomInRange;
                    mote.exactRotation = this.def.rotation.RandomInRange;
                    MoteThrown moteThrown = mote as MoteThrown;
                    if (moteThrown != null)
                    {
                        moteThrown.airTimeLeft = this.def.airTime.RandomInRange;
                        moteThrown.SetVelocity(this.def.angle.RandomInRange, this.def.speed.RandomInRange);
                    }
                    if (A.HasThing)
                    {
                        mote.Attach(A);
                    }
                    GenSpawn.Spawn(mote, vector.ToIntVec3(), A.Map, WipeMode.Vanish);
                }
            }
        }
Beispiel #6
0
        protected void MakeMote(TargetInfo A, TargetInfo B)
        {
            Vector3 vector = Vector3.zero;

            switch (def.spawnLocType)
            {
            case MoteSpawnLocType.OnSource:
                vector = A.CenterVector3;
                break;

            case MoteSpawnLocType.BetweenPositions:
            {
                Vector3 vector2 = (!A.HasThing) ? A.Cell.ToVector3Shifted() : A.Thing.DrawPos;
                Vector3 vector3 = (!B.HasThing) ? B.Cell.ToVector3Shifted() : B.Thing.DrawPos;
                vector = ((A.HasThing && !A.Thing.Spawned) ? vector3 : ((!B.HasThing || B.Thing.Spawned) ? (vector2 * def.positionLerpFactor + vector3 * (1f - def.positionLerpFactor)) : vector2));
                break;
            }

            case MoteSpawnLocType.RandomCellOnTarget:
                vector = ((!B.HasThing) ? CellRect.CenteredOn(B.Cell, 0) : B.Thing.OccupiedRect()).RandomCell.ToVector3Shifted();
                break;

            case MoteSpawnLocType.BetweenTouchingCells:
                vector = A.Cell.ToVector3Shifted() + (B.Cell - A.Cell).ToVector3().normalized * 0.5f;
                break;
            }
            if (parent != null)
            {
                Rand.PushState(parent.GetHashCode());
                if (A.CenterVector3 != B.CenterVector3)
                {
                    vector += (B.CenterVector3 - A.CenterVector3).normalized * parent.def.offsetTowardsTarget.RandomInRange;
                }
                vector += Gen.RandomHorizontalVector(parent.def.positionRadius);
                Rand.PopState();
            }
            Map   map = A.Map ?? B.Map;
            float num = (!def.absoluteAngle) ? (B.Cell - A.Cell).AngleFlat : 0f;

            if (map != null && vector.ShouldSpawnMotesAt(map))
            {
                int randomInRange = def.burstCount.RandomInRange;
                for (int i = 0; i < randomInRange; i++)
                {
                    Mote mote = (Mote)ThingMaker.MakeThing(def.moteDef);
                    GenSpawn.Spawn(mote, vector.ToIntVec3(), map);
                    mote.Scale         = def.scale.RandomInRange;
                    mote.exactPosition = vector + Gen.RandomHorizontalVector(def.positionRadius);
                    mote.rotationRate  = def.rotationRate.RandomInRange;
                    mote.exactRotation = def.rotation.RandomInRange + num;
                    MoteThrown moteThrown = mote as MoteThrown;
                    if (moteThrown != null)
                    {
                        moteThrown.airTimeLeft = def.airTime.RandomInRange;
                        moteThrown.SetVelocity(def.angle.RandomInRange + num, def.speed.RandomInRange);
                    }
                }
            }
        }
Beispiel #7
0
        public override void DrawWorker(Vector3 loc, Rot4 rot, ThingDef thingDef, Thing thing, float extraRotation)
        {
            Mote mote = (Mote)thing;

            Graphic_Mote.propertyBlock.SetColor(ShaderPropertyIDs.Color, color);
            Graphic_Mote.propertyBlock.SetFloat(ShaderPropertyIDs.AgeSecs, mote.AgeSecs);
            DrawMoteInternal(loc, rot, thingDef, thing, 0);
        }
        protected void MakeMote(TargetInfo A, TargetInfo B)
        {
            Vector3 vector = Vector3.zero;

            switch (base.def.spawnLocType)
            {
            case MoteSpawnLocType.OnSource:
                vector = A.Cell.ToVector3Shifted();
                break;

            case MoteSpawnLocType.BetweenPositions:
            {
                Vector3 vector2 = (!A.HasThing) ? A.Cell.ToVector3Shifted() : A.Thing.DrawPos;
                Vector3 vector3 = (!B.HasThing) ? B.Cell.ToVector3Shifted() : B.Thing.DrawPos;
                vector = ((!A.HasThing || A.Thing.Spawned) ? ((!B.HasThing || B.Thing.Spawned) ? (vector2 * base.def.positionLerpFactor + vector3 * (float)(1.0 - base.def.positionLerpFactor)) : vector2) : vector3);
                break;
            }

            case MoteSpawnLocType.RandomCellOnTarget:
                vector = ((!B.HasThing) ? CellRect.CenteredOn(B.Cell, 0) : B.Thing.OccupiedRect()).RandomCell.ToVector3Shifted();
                break;

            case MoteSpawnLocType.BetweenTouchingCells:
                vector = A.Cell.ToVector3Shifted() + (B.Cell - A.Cell).ToVector3().normalized * 0.5f;
                break;
            }
            Map map = A.Map ?? B.Map;

            if (map != null && vector.ShouldSpawnMotesAt(map))
            {
                int randomInRange = base.def.burstCount.RandomInRange;
                for (int i = 0; i < randomInRange; i++)
                {
                    Mote mote = (Mote)ThingMaker.MakeThing(base.def.moteDef, null);
                    GenSpawn.Spawn(mote, vector.ToIntVec3(), map);
                    mote.Scale         = base.def.scale.RandomInRange;
                    mote.exactPosition = vector + Gen.RandomHorizontalVector(base.def.positionRadius);
                    mote.rotationRate  = base.def.rotationRate.RandomInRange;
                    float num = (float)((!base.def.absoluteAngle) ? (B.Cell - A.Cell).AngleFlat : 0.0);
                    mote.exactRotation = base.def.rotation.RandomInRange + num;
                    MoteThrown moteThrown = mote as MoteThrown;
                    if (moteThrown != null)
                    {
                        moteThrown.airTimeLeft = base.def.airTime.RandomInRange;
                        moteThrown.SetVelocity(base.def.angle.RandomInRange + num, base.def.speed.RandomInRange);
                    }
                }
            }
        }
Beispiel #9
0
 public void MoteDespawned(Mote oldMote)
 {
     this.allMotes.Remove(oldMote);
 }
Beispiel #10
0
 public void MoteSpawned(Mote newMote)
 {
     this.allMotes.Add(newMote);
 }
Beispiel #11
0
        public virtual void ExplosionAffectCell(Explosion explosion, IntVec3 c, List <Thing> damagedThings, List <Thing> ignoredThings, bool canThrowMotes)
        {
            if (def.explosionCellMote != null && canThrowMotes)
            {
                Mote mote = c.GetFirstThing(explosion.Map, def.explosionCellMote) as Mote;
                if (mote != null)
                {
                    mote.spawnTick = Find.TickManager.TicksGame;
                }
                else
                {
                    float t     = Mathf.Clamp01((explosion.Position - c).LengthHorizontal / explosion.radius);
                    Color color = Color.Lerp(def.explosionColorCenter, def.explosionColorEdge, t);
                    MoteMaker.ThrowExplosionCell(c, explosion.Map, def.explosionCellMote, color);
                }
            }
            thingsToAffect.Clear();
            float        num  = float.MinValue;
            bool         flag = false;
            List <Thing> list = explosion.Map.thingGrid.ThingsListAt(c);

            for (int i = 0; i < list.Count; i++)
            {
                Thing thing = list[i];
                if (thing.def.category != ThingCategory.Mote && thing.def.category != ThingCategory.Ethereal)
                {
                    thingsToAffect.Add(thing);
                    if (thing.def.Fillage == FillCategory.Full && thing.def.Altitude > num)
                    {
                        flag = true;
                        num  = thing.def.Altitude;
                    }
                }
            }
            for (int j = 0; j < thingsToAffect.Count; j++)
            {
                if (thingsToAffect[j].def.Altitude >= num)
                {
                    ExplosionDamageThing(explosion, thingsToAffect[j], damagedThings, ignoredThings, c);
                }
            }
            if (!flag)
            {
                ExplosionDamageTerrain(explosion, c);
            }
            if (def.explosionSnowMeltAmount > 0.0001f)
            {
                float lengthHorizontal = (c - explosion.Position).LengthHorizontal;
                float num2             = 1f - lengthHorizontal / explosion.radius;
                if (num2 > 0f)
                {
                    explosion.Map.snowGrid.AddDepth(c, (0f - num2) * def.explosionSnowMeltAmount);
                }
            }
            if (def != DamageDefOf.Bomb && def != DamageDefOf.Flame)
            {
                return;
            }
            List <Thing> list2 = explosion.Map.listerThings.ThingsOfDef(ThingDefOf.RectTrigger);

            for (int k = 0; k < list2.Count; k++)
            {
                RectTrigger rectTrigger = (RectTrigger)list2[k];
                if (rectTrigger.activateOnExplosion && rectTrigger.Rect.Contains(c))
                {
                    rectTrigger.ActivatedBy(null);
                }
            }
        }