// Token: 0x06000006 RID: 6 RVA: 0x000021F0 File Offset: 0x000003F0
        public void SwitchOnLight()
        {
            IntVec3 intVec = GetWearer.DrawPos.ToIntVec3();

            if (!this.light.DestroyedOrNull() && intVec != this.light.Position)
            {
                this.SwitchOffLight();
            }
            if (this.light.DestroyedOrNull() && intVec.GetFirstThing(GetWearer.Map, Util_CompEquippableLight.EquippableLightDef) == null)
            {
                this.light = GenSpawn.Spawn(Util_CompEquippableLight.EquippableLightDef, intVec, GetWearer.Map, WipeMode.Vanish);
            }
            this.lightIsOn = true;
        }
Beispiel #2
0
        public virtual void ExplosionAffectCell(Explosion explosion, IntVec3 c, List <Thing> damagedThings, List <Thing> ignoredThings, bool canThrowMotes)
        {
            if (def.explosionCellMote != null && canThrowMotes)
            {
                Mote mote = c.GetFirstThing(explosion.Map, def.explosionCellMote) as Mote;
                if (mote != null)
                {
                    mote.spawnTick = Find.TickManager.TicksGame;
                }
                else
                {
                    float t     = Mathf.Clamp01((explosion.Position - c).LengthHorizontal / explosion.radius);
                    Color color = Color.Lerp(def.explosionColorCenter, def.explosionColorEdge, t);
                    MoteMaker.ThrowExplosionCell(c, explosion.Map, def.explosionCellMote, color);
                }
            }
            thingsToAffect.Clear();
            float        num  = float.MinValue;
            bool         flag = false;
            List <Thing> list = explosion.Map.thingGrid.ThingsListAt(c);

            for (int i = 0; i < list.Count; i++)
            {
                Thing thing = list[i];
                if (thing.def.category != ThingCategory.Mote && thing.def.category != ThingCategory.Ethereal)
                {
                    thingsToAffect.Add(thing);
                    if (thing.def.Fillage == FillCategory.Full && thing.def.Altitude > num)
                    {
                        flag = true;
                        num  = thing.def.Altitude;
                    }
                }
            }
            for (int j = 0; j < thingsToAffect.Count; j++)
            {
                if (thingsToAffect[j].def.Altitude >= num)
                {
                    ExplosionDamageThing(explosion, thingsToAffect[j], damagedThings, ignoredThings, c);
                }
            }
            if (!flag)
            {
                ExplosionDamageTerrain(explosion, c);
            }
            if (def.explosionSnowMeltAmount > 0.0001f)
            {
                float lengthHorizontal = (c - explosion.Position).LengthHorizontal;
                float num2             = 1f - lengthHorizontal / explosion.radius;
                if (num2 > 0f)
                {
                    explosion.Map.snowGrid.AddDepth(c, (0f - num2) * def.explosionSnowMeltAmount);
                }
            }
            if (def != DamageDefOf.Bomb && def != DamageDefOf.Flame)
            {
                return;
            }
            List <Thing> list2 = explosion.Map.listerThings.ThingsOfDef(ThingDefOf.RectTrigger);

            for (int k = 0; k < list2.Count; k++)
            {
                RectTrigger rectTrigger = (RectTrigger)list2[k];
                if (rectTrigger.activateOnExplosion && rectTrigger.Rect.Contains(c))
                {
                    rectTrigger.ActivatedBy(null);
                }
            }
        }