public override void CompPostInjuryHeal(float amount)
 {
     if (!this.Active || this.IsOld)
     {
         return;
     }
     if (this.parent.Severity <= this.oldDamageThreshold && this.parent.Severity >= this.oldDamageThreshold - amount)
     {
         float num = 0.2f;
         HediffComp_TendDuration hediffComp_TendDuration = this.parent.TryGetComp <HediffComp_TendDuration>();
         if (hediffComp_TendDuration != null)
         {
             num *= Mathf.Clamp01(1f - hediffComp_TendDuration.tendQuality);
         }
         if (Rand.Value < num)
         {
             this.parent.Severity = this.oldDamageThreshold;
             this.IsOld           = true;
             base.Pawn.health.Notify_HediffChanged(this.parent);
         }
         else
         {
             this.oldDamageThreshold = 9999f;
         }
     }
 }
        private void CheckMakeInfection()
        {
            if (base.Pawn.health.immunity.DiseaseContractChanceFactor(HediffDefOf.WoundInfection, this.parent.Part) <= 0.001f)
            {
                this.ticksUntilInfect = -3;
                return;
            }
            float num = 1f;
            HediffComp_TendDuration hediffComp_TendDuration = this.parent.TryGetComp <HediffComp_TendDuration>();

            if (hediffComp_TendDuration != null && hediffComp_TendDuration.IsTended)
            {
                num *= this.infectionChanceFactorFromTendRoom;
                num *= HediffComp_Infecter.InfectionChanceFactorFromTendQualityCurve.Evaluate(hediffComp_TendDuration.tendQuality);
            }
            num *= HediffComp_Infecter.InfectionChanceFactorFromSeverityCurve.Evaluate(this.parent.Severity);
            if (base.Pawn.Faction == Faction.OfPlayer)
            {
                num *= Find.Storyteller.difficulty.playerPawnInfectionChanceFactor;
            }
            if (Rand.Value < num)
            {
                this.ticksUntilInfect = -4;
                base.Pawn.health.AddHediff(HediffDefOf.WoundInfection, this.parent.Part, null, null);
            }
            else
            {
                this.ticksUntilInfect = -3;
            }
        }
Beispiel #3
0
        public static bool IsTended(this Hediff hd)
        {
            HediffWithComps hediffWithComps = hd as HediffWithComps;

            if (hediffWithComps == null)
            {
                return(false);
            }
            HediffComp_TendDuration hediffComp_TendDuration = hediffWithComps.TryGetComp <HediffComp_TendDuration>();

            return(hediffComp_TendDuration != null && hediffComp_TendDuration.IsTended);
        }
 public virtual bool TendableNow(bool ignoreTimer = false)
 {
     if (!def.tendable || Severity <= 0f || this.FullyImmune() || !Visible || this.IsPermanent())
     {
         return(false);
     }
     if (!ignoreTimer)
     {
         HediffComp_TendDuration hediffComp_TendDuration = this.TryGetComp <HediffComp_TendDuration>();
         if (hediffComp_TendDuration != null && !hediffComp_TendDuration.AllowTend)
         {
             return(false);
         }
     }
     return(true);
 }
Beispiel #5
0
        public static bool IsTended(this Hediff hd)
        {
            HediffWithComps hediffWithComps = hd as HediffWithComps;
            bool            result;

            if (hediffWithComps == null)
            {
                result = false;
            }
            else
            {
                HediffComp_TendDuration hediffComp_TendDuration = hediffWithComps.TryGetComp <HediffComp_TendDuration>();
                result = (hediffComp_TendDuration != null && hediffComp_TendDuration.IsTended);
            }
            return(result);
        }