public override void DrawGUIOverlay()
        {
            float a     = 1f - (base.AgeSecs - this.TimeBeforeStartFadeout) / this.def.mote.fadeOutTime;
            Color color = new Color(this.textColor.r, this.textColor.g, this.textColor.b, a);

            GenMapUI.DrawText(new Vector2(this.exactPosition.x, this.exactPosition.z), this.text, color);
        }
        public override void DrawGUIOverlay()
        {
            float a = 1f - (base.AgeSecs - TimeBeforeStartFadeout) / def.mote.fadeOutTime;

            GenMapUI.DrawText(textColor: new Color(textColor.r, textColor.g, textColor.b, a), worldPos: new Vector2(exactPosition.x, exactPosition.z), text: text);
        }