Beispiel #1
0
 public override void MentalStateTick()
 {
     base.MentalStateTick();
     if (base.pawn.IsHashIntervalTick(600))
     {
         if (base.pawn.CurJob != null && base.pawn.CurJob.def == JobDefOf.Slaughter)
         {
             return;
         }
         if (SlaughtererMentalStateUtility.FindAnimal(base.pawn) == null)
         {
             base.RecoverFromState();
         }
     }
 }
 public override bool StateCanOccur(Pawn pawn)
 {
     return(base.StateCanOccur(pawn) && SlaughtererMentalStateUtility.FindAnimal(pawn) != null);
 }
 public override void MentalStateTick()
 {
     base.MentalStateTick();
     if (this.pawn.IsHashIntervalTick(600) && (this.pawn.CurJob == null || this.pawn.CurJob.def != JobDefOf.Slaughter) && SlaughtererMentalStateUtility.FindAnimal(this.pawn) == null)
     {
         base.RecoverFromState();
     }
 }