Beispiel #1
0
        public static Toil FinishRecipeAndStartStoringProduct()
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn             actor            = toil.actor;
                Job              curJob           = actor.jobs.curJob;
                JobDriver_DoBill jobDriver_DoBill = (JobDriver_DoBill)actor.jobs.curDriver;
                if (curJob.RecipeDef.workSkill != null && !curJob.RecipeDef.UsesUnfinishedThing)
                {
                    float xp = (float)jobDriver_DoBill.ticksSpentDoingRecipeWork * 0.1f * curJob.RecipeDef.workSkillLearnFactor;
                    actor.skills.GetSkill(curJob.RecipeDef.workSkill).Learn(xp, false);
                }
                List <Thing> ingredients        = Toils_Recipe.CalculateIngredients(curJob, actor);
                Thing        dominantIngredient = Toils_Recipe.CalculateDominantIngredient(curJob, ingredients);
                List <Thing> list = GenRecipe.MakeRecipeProducts(curJob.RecipeDef, actor, ingredients, dominantIngredient, jobDriver_DoBill.BillGiver).ToList <Thing>();
                Toils_Recipe.ConsumeIngredients(ingredients, curJob.RecipeDef, actor.Map);
                curJob.bill.Notify_IterationCompleted(actor, ingredients);
                RecordsUtility.Notify_BillDone(actor, list);
                UnfinishedThing unfinishedThing = curJob.GetTarget(TargetIndex.B).Thing as UnfinishedThing;
                if (curJob.bill.recipe.WorkAmountTotal((unfinishedThing == null) ? null : unfinishedThing.Stuff) >= 10000f && list.Count > 0)
                {
                    TaleRecorder.RecordTale(TaleDefOf.CompletedLongCraftingProject, new object[]
                    {
                        actor,
                        list[0].def
                    });
                }
                if (list.Count == 0)
                {
                    actor.jobs.EndCurrentJob(JobCondition.Succeeded, true);
                    return;
                }
                if (curJob.bill.GetStoreMode() == BillStoreModeDefOf.DropOnFloor)
                {
                    for (int i = 0; i < list.Count; i++)
                    {
                        if (!GenPlace.TryPlaceThing(list[i], actor.Position, actor.Map, ThingPlaceMode.Near, null, null))
                        {
                            Log.Error(string.Concat(new object[]
                            {
                                actor,
                                " could not drop recipe product ",
                                list[i],
                                " near ",
                                actor.Position
                            }), false);
                        }
                    }
                    actor.jobs.EndCurrentJob(JobCondition.Succeeded, true);
                    return;
                }
                if (list.Count > 1)
                {
                    for (int j = 1; j < list.Count; j++)
                    {
                        if (!GenPlace.TryPlaceThing(list[j], actor.Position, actor.Map, ThingPlaceMode.Near, null, null))
                        {
                            Log.Error(string.Concat(new object[]
                            {
                                actor,
                                " could not drop recipe product ",
                                list[j],
                                " near ",
                                actor.Position
                            }), false);
                        }
                    }
                }
                IntVec3 invalid = IntVec3.Invalid;
                if (curJob.bill.GetStoreMode() == BillStoreModeDefOf.BestStockpile)
                {
                    StoreUtility.TryFindBestBetterStoreCellFor(list[0], actor, actor.Map, StoragePriority.Unstored, actor.Faction, out invalid, true);
                }
                else if (curJob.bill.GetStoreMode() == BillStoreModeDefOf.SpecificStockpile)
                {
                    StoreUtility.TryFindBestBetterStoreCellForIn(list[0], actor, actor.Map, StoragePriority.Unstored, actor.Faction, curJob.bill.GetStoreZone().slotGroup, out invalid, true);
                }
                else
                {
                    Log.ErrorOnce("Unknown store mode", 9158246, false);
                }
                if (invalid.IsValid)
                {
                    actor.carryTracker.TryStartCarry(list[0]);
                    curJob.targetB = invalid;
                    curJob.targetA = list[0];
                    curJob.count   = 99999;
                    return;
                }
                if (!GenPlace.TryPlaceThing(list[0], actor.Position, actor.Map, ThingPlaceMode.Near, null, null))
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Bill doer could not drop product ",
                        list[0],
                        " near ",
                        actor.Position
                    }), false);
                }
                actor.jobs.EndCurrentJob(JobCondition.Succeeded, true);
            };
            return(toil);
        }
Beispiel #2
0
        public static Toil DoRecipeWork()
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn             actor            = toil.actor;
                Job              curJob           = actor.jobs.curJob;
                JobDriver_DoBill jobDriver_DoBill = (JobDriver_DoBill)actor.jobs.curDriver;
                UnfinishedThing  unfinishedThing  = curJob.GetTarget(TargetIndex.B).Thing as UnfinishedThing;
                if (unfinishedThing != null && unfinishedThing.Initialized)
                {
                    jobDriver_DoBill.workLeft = unfinishedThing.workLeft;
                }
                else
                {
                    jobDriver_DoBill.workLeft = curJob.bill.recipe.WorkAmountTotal((unfinishedThing == null) ? null : unfinishedThing.Stuff);
                    if (unfinishedThing != null)
                    {
                        unfinishedThing.workLeft = jobDriver_DoBill.workLeft;
                    }
                }
                jobDriver_DoBill.billStartTick             = Find.TickManager.TicksGame;
                jobDriver_DoBill.ticksSpentDoingRecipeWork = 0;
                curJob.bill.Notify_DoBillStarted(actor);
            };
            toil.tickAction = delegate
            {
                Pawn             actor            = toil.actor;
                Job              curJob           = actor.jobs.curJob;
                JobDriver_DoBill jobDriver_DoBill = (JobDriver_DoBill)actor.jobs.curDriver;
                UnfinishedThing  unfinishedThing  = curJob.GetTarget(TargetIndex.B).Thing as UnfinishedThing;
                if (unfinishedThing != null && unfinishedThing.Destroyed)
                {
                    actor.jobs.EndCurrentJob(JobCondition.Incompletable, true);
                    return;
                }
                jobDriver_DoBill.ticksSpentDoingRecipeWork++;
                curJob.bill.Notify_PawnDidWork(actor);
                IBillGiverWithTickAction billGiverWithTickAction = toil.actor.CurJob.GetTarget(TargetIndex.A).Thing as IBillGiverWithTickAction;
                if (billGiverWithTickAction != null)
                {
                    billGiverWithTickAction.UsedThisTick();
                }
                if (curJob.RecipeDef.workSkill != null && curJob.RecipeDef.UsesUnfinishedThing)
                {
                    actor.skills.Learn(curJob.RecipeDef.workSkill, 0.1f * curJob.RecipeDef.workSkillLearnFactor, false);
                }
                float num = (curJob.RecipeDef.workSpeedStat != null) ? actor.GetStatValue(curJob.RecipeDef.workSpeedStat, true) : 1f;
                if (curJob.RecipeDef.workTableSpeedStat != null)
                {
                    Building_WorkTable building_WorkTable = jobDriver_DoBill.BillGiver as Building_WorkTable;
                    if (building_WorkTable != null)
                    {
                        num *= building_WorkTable.GetStatValue(curJob.RecipeDef.workTableSpeedStat, true);
                    }
                }
                if (DebugSettings.fastCrafting)
                {
                    num *= 30f;
                }
                jobDriver_DoBill.workLeft -= num;
                if (unfinishedThing != null)
                {
                    unfinishedThing.workLeft = jobDriver_DoBill.workLeft;
                }
                actor.GainComfortFromCellIfPossible();
                if (jobDriver_DoBill.workLeft <= 0f)
                {
                    jobDriver_DoBill.ReadyForNextToil();
                }
                if (curJob.bill.recipe.UsesUnfinishedThing)
                {
                    int num2 = Find.TickManager.TicksGame - jobDriver_DoBill.billStartTick;
                    if (num2 >= 3000 && num2 % 1000 == 0)
                    {
                        actor.jobs.CheckForJobOverride();
                    }
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Never;
            toil.WithEffect(() => toil.actor.CurJob.bill.recipe.effectWorking, TargetIndex.A);
            toil.PlaySustainerOrSound(() => toil.actor.CurJob.bill.recipe.soundWorking);
            toil.WithProgressBar(TargetIndex.A, delegate
            {
                Pawn actor = toil.actor;
                Job curJob = actor.CurJob;
                UnfinishedThing unfinishedThing = curJob.GetTarget(TargetIndex.B).Thing as UnfinishedThing;
                return(1f - ((JobDriver_DoBill)actor.jobs.curDriver).workLeft / curJob.bill.recipe.WorkAmountTotal((unfinishedThing == null) ? null : unfinishedThing.Stuff));
            }, false, -0.5f);
            toil.FailOn(() => toil.actor.CurJob.bill.suspended);
            toil.activeSkill = (() => toil.actor.CurJob.bill.recipe.workSkill);
            return(toil);
        }
Beispiel #3
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            base.AddEndCondition(delegate
            {
                Thing thing = this.$this.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                if (thing is Building && !thing.Spawned)
                {
                    return(JobCondition.Incompletable);
                }
                return(JobCondition.Ongoing);
            });
            this.FailOnBurningImmobile(TargetIndex.A);
            this.FailOn(delegate
            {
                IBillGiver billGiver = this.$this.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                if (billGiver != null)
                {
                    if (this.$this.job.bill.DeletedOrDereferenced)
                    {
                        return(true);
                    }
                    if (!billGiver.CurrentlyUsableForBills())
                    {
                        return(true);
                    }
                }
                return(false);
            });
            Toil gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (this.$this.job.targetQueueB != null && this.$this.job.targetQueueB.Count == 1)
                    {
                        UnfinishedThing unfinishedThing = this.$this.job.targetQueueB[0].Thing as UnfinishedThing;
                        if (unfinishedThing != null)
                        {
                            unfinishedThing.BoundBill = (Bill_ProductionWithUft)this.$this.job.bill;
                        }
                    }
                }
            });

            yield return(Toils_Jump.JumpIf(gotoBillGiver, () => this.$this.job.GetTargetQueue(TargetIndex.B).NullOrEmpty <LocalTargetInfo>()));

            Toil extract = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true);

            yield return(extract);

            Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);

            yield return(getToHaulTarget);

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true));

            yield return(JobDriver_DoBill.JumpToCollectNextIntoHandsForBill(getToHaulTarget, TargetIndex.B));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B));

            Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);

            yield return(findPlaceTarget);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false));

            yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract));

            yield return(gotoBillGiver);

            yield return(Toils_Recipe.MakeUnfinishedThingIfNeeded());

            yield return(Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell));

            yield return(Toils_Recipe.FinishRecipeAndStartStoringProduct());

            if (!this.job.RecipeDef.products.NullOrEmpty <ThingCountClass>() || !this.job.RecipeDef.specialProducts.NullOrEmpty <SpecialProductType>())
            {
                yield return(Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null));

                Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                yield return(carryToCell);

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true));

                Toil recount = new Toil();
                recount.initAction = delegate
                {
                    Bill_Production bill_Production = recount.actor.jobs.curJob.bill as Bill_Production;
                    if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                    {
                        this.$this.Map.resourceCounter.UpdateResourceCounts();
                    }
                };
                yield return(recount);
            }
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                {
                    base.AddEndCondition(delegate
                        {
                            Thing thing = base.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                            if (thing is Building && !thing.Spawned)
                            {
                                return(JobCondition.Incompletable);
                            }
                            return(JobCondition.Ongoing);
                        });
                    this.FailOnBurningImmobile(TargetIndex.A);
                    this.FailOn(delegate()
                        {
                            IBillGiver billGiver = this.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                            if (billGiver != null)
                            {
                                if (this.job.bill.DeletedOrDereferenced)
                                {
                                    return(true);
                                }
                                if (!billGiver.CurrentlyUsableForBills())
                                {
                                    return(true);
                                }
                            }
                            return(false);
                        });
                    gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);
                    Toil bind = new Toil();
                    bind.initAction = delegate()
                    {
                        if (this.job.targetQueueB != null && this.job.targetQueueB.Count == 1)
                        {
                            UnfinishedThing unfinishedThing = this.job.targetQueueB[0].Thing as UnfinishedThing;
                            if (unfinishedThing != null)
                            {
                                unfinishedThing.BoundBill = (Bill_ProductionWithUft)this.job.bill;
                            }
                        }
                    };
                    this.$current = bind;
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);
                }

                case 1u:
                    this.$current = Toils_Jump.JumpIf(gotoBillGiver, () => this.job.GetTargetQueue(TargetIndex.B).NullOrEmpty <LocalTargetInfo>());
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);

                case 2u:
                    extract       = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true);
                    this.$current = extract;
                    if (!this.$disposing)
                    {
                        this.$PC = 3;
                    }
                    return(true);

                case 3u:
                    getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);
                    this.$current   = getToHaulTarget;
                    if (!this.$disposing)
                    {
                        this.$PC = 4;
                    }
                    return(true);

                case 4u:
                    this.$current = Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true);
                    if (!this.$disposing)
                    {
                        this.$PC = 5;
                    }
                    return(true);

                case 5u:
                    this.$current = JobDriver_DoBill.JumpToCollectNextIntoHandsForBill(getToHaulTarget, TargetIndex.B);
                    if (!this.$disposing)
                    {
                        this.$PC = 6;
                    }
                    return(true);

                case 6u:
                    this.$current = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B);
                    if (!this.$disposing)
                    {
                        this.$PC = 7;
                    }
                    return(true);

                case 7u:
                    findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);
                    this.$current   = findPlaceTarget;
                    if (!this.$disposing)
                    {
                        this.$PC = 8;
                    }
                    return(true);

                case 8u:
                    this.$current = Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false);
                    if (!this.$disposing)
                    {
                        this.$PC = 9;
                    }
                    return(true);

                case 9u:
                    this.$current = Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract);
                    if (!this.$disposing)
                    {
                        this.$PC = 10;
                    }
                    return(true);

                case 10u:
                    this.$current = gotoBillGiver;
                    if (!this.$disposing)
                    {
                        this.$PC = 11;
                    }
                    return(true);

                case 11u:
                    this.$current = Toils_Recipe.MakeUnfinishedThingIfNeeded();
                    if (!this.$disposing)
                    {
                        this.$PC = 12;
                    }
                    return(true);

                case 12u:
                    this.$current = Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell);
                    if (!this.$disposing)
                    {
                        this.$PC = 13;
                    }
                    return(true);

                case 13u:
                    this.$current = Toils_Recipe.FinishRecipeAndStartStoringProduct();
                    if (!this.$disposing)
                    {
                        this.$PC = 14;
                    }
                    return(true);

                case 14u:
                    if (!this.job.RecipeDef.products.NullOrEmpty <ThingDefCountClass>() || !this.job.RecipeDef.specialProducts.NullOrEmpty <SpecialProductType>())
                    {
                        this.$current = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);
                        if (!this.$disposing)
                        {
                            this.$PC = 15;
                        }
                        return(true);
                    }
                    break;

                case 15u:
                    carryToCell   = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                    this.$current = carryToCell;
                    if (!this.$disposing)
                    {
                        this.$PC = 16;
                    }
                    return(true);

                case 16u:
                    this.$current = Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true);
                    if (!this.$disposing)
                    {
                        this.$PC = 17;
                    }
                    return(true);

                case 17u:
                    < MakeNewToils > c__AnonStorey.recount            = new Toil();
                    < MakeNewToils > c__AnonStorey.recount.initAction = delegate()
                    {
                        Bill_Production bill_Production = < MakeNewToils > c__AnonStorey.recount.actor.jobs.curJob.bill as Bill_Production;
                        if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                        {
                            < MakeNewToils > c__AnonStorey.< > f__ref$0.$this.Map.resourceCounter.UpdateResourceCounts();
                        }
Beispiel #5
0
        public static Toil DoRecipeWork()
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn             actor3            = toil.actor;
                Job              curJob3           = actor3.jobs.curJob;
                JobDriver_DoBill jobDriver_DoBill2 = (JobDriver_DoBill)actor3.jobs.curDriver;
                UnfinishedThing  unfinishedThing3  = curJob3.GetTarget(TargetIndex.B).Thing as UnfinishedThing;
                if (unfinishedThing3 != null && unfinishedThing3.Initialized)
                {
                    jobDriver_DoBill2.workLeft = unfinishedThing3.workLeft;
                }
                else
                {
                    jobDriver_DoBill2.workLeft = curJob3.bill.recipe.WorkAmountTotal(unfinishedThing3?.Stuff);
                    if (unfinishedThing3 != null)
                    {
                        unfinishedThing3.workLeft = jobDriver_DoBill2.workLeft;
                    }
                }
                jobDriver_DoBill2.billStartTick             = Find.TickManager.TicksGame;
                jobDriver_DoBill2.ticksSpentDoingRecipeWork = 0;
                curJob3.bill.Notify_DoBillStarted(actor3);
            };
            toil.tickAction = delegate
            {
                Pawn             actor2           = toil.actor;
                Job              curJob2          = actor2.jobs.curJob;
                JobDriver_DoBill jobDriver_DoBill = (JobDriver_DoBill)actor2.jobs.curDriver;
                UnfinishedThing  unfinishedThing2 = curJob2.GetTarget(TargetIndex.B).Thing as UnfinishedThing;
                if (unfinishedThing2 != null && unfinishedThing2.Destroyed)
                {
                    actor2.jobs.EndCurrentJob(JobCondition.Incompletable);
                }
                else
                {
                    jobDriver_DoBill.ticksSpentDoingRecipeWork++;
                    curJob2.bill.Notify_PawnDidWork(actor2);
                    (toil.actor.CurJob.GetTarget(TargetIndex.A).Thing as IBillGiverWithTickAction)?.UsedThisTick();
                    if (curJob2.RecipeDef.workSkill != null && curJob2.RecipeDef.UsesUnfinishedThing)
                    {
                        actor2.skills.Learn(curJob2.RecipeDef.workSkill, 0.1f * curJob2.RecipeDef.workSkillLearnFactor);
                    }
                    float num = ((curJob2.RecipeDef.workSpeedStat == null) ? 1f : actor2.GetStatValue(curJob2.RecipeDef.workSpeedStat));
                    if (curJob2.RecipeDef.workTableSpeedStat != null)
                    {
                        Building_WorkTable building_WorkTable = jobDriver_DoBill.BillGiver as Building_WorkTable;
                        if (building_WorkTable != null)
                        {
                            num *= building_WorkTable.GetStatValue(curJob2.RecipeDef.workTableSpeedStat);
                        }
                    }
                    if (DebugSettings.fastCrafting)
                    {
                        num *= 30f;
                    }
                    jobDriver_DoBill.workLeft -= num;
                    if (unfinishedThing2 != null)
                    {
                        unfinishedThing2.workLeft = jobDriver_DoBill.workLeft;
                    }
                    actor2.GainComfortFromCellIfPossible(chairsOnly: true);
                    if (jobDriver_DoBill.workLeft <= 0f)
                    {
                        jobDriver_DoBill.ReadyForNextToil();
                    }
                    else if (curJob2.bill.recipe.UsesUnfinishedThing)
                    {
                        int num2 = Find.TickManager.TicksGame - jobDriver_DoBill.billStartTick;
                        if (num2 >= 3000 && num2 % 1000 == 0)
                        {
                            actor2.jobs.CheckForJobOverride();
                        }
                    }
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Never;
            toil.WithEffect(() => toil.actor.CurJob.bill.recipe.effectWorking, TargetIndex.A);
            toil.PlaySustainerOrSound(() => toil.actor.CurJob.bill.recipe.soundWorking);
            toil.WithProgressBar(TargetIndex.A, delegate
            {
                Pawn actor = toil.actor;
                Job curJob = actor.CurJob;
                UnfinishedThing unfinishedThing = curJob.GetTarget(TargetIndex.B).Thing as UnfinishedThing;
                return(1f - ((JobDriver_DoBill)actor.jobs.curDriver).workLeft / curJob.bill.recipe.WorkAmountTotal(unfinishedThing?.Stuff));
            });
            toil.FailOn((Func <bool>) delegate
            {
                RecipeDef recipeDef = toil.actor.CurJob.RecipeDef;
                if (recipeDef != null && recipeDef.interruptIfIngredientIsRotting)
                {
                    LocalTargetInfo target = toil.actor.CurJob.GetTarget(TargetIndex.B);
                    if (target.HasThing && (int)target.Thing.GetRotStage() > 0)
                    {
                        return(true);
                    }
                }
                return(toil.actor.CurJob.bill.suspended);
            });
            toil.activeSkill = () => toil.actor.CurJob.bill.recipe.workSkill;
            return(toil);
        }
Beispiel #6
0
        public static Toil DoRecipeWork()
        {
            const int MinWorkDuration       = 3000;
            const int CheckOverrideInterval = 1000;

            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn             actor  = toil.actor;
                Job              curJob = actor.jobs.curJob;
                JobDriver_DoBill driver = ((JobDriver_DoBill)actor.jobs.curDriver);
                UnfinishedThing  uft    = curJob.GetTarget(JobDriver_DoBill.IngredientInd).Thing as UnfinishedThing;

                //Set our work left
                //If we're starting from an already-initialized UnfinishedThing, just copy its workLeft into the driver
                //Otherwise, generate a new workLeft and copy it into the UnfinishedThing
                if (uft != null && uft.Initialized)
                {
                    driver.workLeft = uft.workLeft;
                }
                else
                {
                    driver.workLeft = curJob.bill.recipe.WorkAmountTotal(uft != null ? uft.Stuff : null);

                    if (uft != null)
                    {
                        uft.workLeft = driver.workLeft;
                    }
                }

                driver.billStartTick             = Find.TickManager.TicksGame;
                driver.ticksSpentDoingRecipeWork = 0;

                curJob.bill.Notify_DoBillStarted(actor);
            };
            toil.tickAction = () =>
            {
                Pawn             actor  = toil.actor;
                Job              curJob = actor.jobs.curJob;
                JobDriver_DoBill driver = ((JobDriver_DoBill)actor.jobs.curDriver);
                UnfinishedThing  uft    = curJob.GetTarget(JobDriver_DoBill.IngredientInd).Thing as UnfinishedThing;

                if (uft != null && uft.Destroyed)
                {
                    actor.jobs.EndCurrentJob(JobCondition.Incompletable);
                    return;
                }

                driver.ticksSpentDoingRecipeWork++;

                curJob.bill.Notify_PawnDidWork(actor);

                //Bill giver gets notification that we're working on it
                var bga = toil.actor.CurJob.GetTarget(JobDriver_DoBill.BillGiverInd).Thing as IBillGiverWithTickAction;
                if (bga != null)
                {
                    bga.UsedThisTick();
                }

                //Learn (only if the recipe uses unfinished thing to prevent the exploit with drafting/undrafting colonists and getting unlimited xp)
                if (curJob.RecipeDef.workSkill != null && curJob.RecipeDef.UsesUnfinishedThing)
                {
                    actor.skills.Learn(curJob.RecipeDef.workSkill, SkillTuning.XpPerTickRecipeBase * curJob.RecipeDef.workSkillLearnFactor);
                }

                //Make some progress
                //Apply it to both the driver's workLeft and, if it exists, the UnfinishedThing's workLeft
                float progress = (curJob.RecipeDef.workSpeedStat == null) ? 1f : actor.GetStatValue(curJob.RecipeDef.workSpeedStat);

                if (curJob.RecipeDef.workTableSpeedStat != null)
                {
                    var t = driver.BillGiver as Building_WorkTable;
                    if (t != null)
                    {
                        progress *= t.GetStatValue(curJob.RecipeDef.workTableSpeedStat);
                    }
                }

                if (DebugSettings.fastCrafting)
                {
                    progress *= 30;
                }

                driver.workLeft -= progress;
                if (uft != null)
                {
                    uft.workLeft = driver.workLeft;
                }

                PawnUtility.GainComfortFromCellIfPossible(actor);

                //End the toil if there is no more work left
                if (driver.workLeft <= 0)
                {
                    driver.ReadyForNextToil();
                }

                //Allow job override periodically
                if (curJob.bill.recipe.UsesUnfinishedThing)
                {
                    int billTicks = Find.TickManager.TicksGame - driver.billStartTick;
                    if (billTicks >= MinWorkDuration && billTicks % CheckOverrideInterval == 0)
                    {
                        actor.jobs.CheckForJobOverride();
                    }
                }
            };
            toil.defaultCompleteMode = ToilCompleteMode.Never;
            toil.WithEffect(() => toil.actor.CurJob.bill.recipe.effectWorking, TargetIndex.A);
            toil.PlaySustainerOrSound(() => toil.actor.CurJob.bill.recipe.soundWorking);
            toil.WithProgressBar(JobDriver_DoBill.BillGiverInd, () =>
            {
                var actor  = toil.actor;
                var curJob = actor.CurJob;
                var uft    = curJob.GetTarget(JobDriver_DoBill.IngredientInd).Thing as UnfinishedThing;

                return(1f - ((JobDriver_DoBill)actor.jobs.curDriver).workLeft / curJob.bill.recipe.WorkAmountTotal(uft != null ? uft.Stuff : null));
            });
            toil.FailOn(() => toil.actor.CurJob.bill.suspended);
            toil.activeSkill = () => toil.actor.CurJob.bill.recipe.workSkill;

            return(toil);
        }
        public static Toil FinishRecipeAndStartStoringProduct()
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn             actor            = toil.actor;
                Job              curJob           = actor.jobs.curJob;
                JobDriver_DoBill jobDriver_DoBill = (JobDriver_DoBill)actor.jobs.curDriver;
                if (curJob.RecipeDef.workSkill != null && !curJob.RecipeDef.UsesUnfinishedThing)
                {
                    float xp = (float)((float)jobDriver_DoBill.ticksSpentDoingRecipeWork * 0.10999999940395355 * curJob.RecipeDef.workSkillLearnFactor);
                    actor.skills.GetSkill(curJob.RecipeDef.workSkill).Learn(xp, false);
                }
                List <Thing> ingredients        = Toils_Recipe.CalculateIngredients(curJob, actor);
                Thing        dominantIngredient = Toils_Recipe.CalculateDominantIngredient(curJob, ingredients);
                List <Thing> list = GenRecipe.MakeRecipeProducts(curJob.RecipeDef, actor, ingredients, dominantIngredient).ToList();
                Toils_Recipe.ConsumeIngredients(ingredients, curJob.RecipeDef, actor.Map);
                curJob.bill.Notify_IterationCompleted(actor, ingredients);
                RecordsUtility.Notify_BillDone(actor, list);
                UnfinishedThing unfinishedThing = curJob.GetTarget(TargetIndex.B).Thing as UnfinishedThing;
                if (curJob.bill.recipe.WorkAmountTotal((unfinishedThing == null) ? null : unfinishedThing.Stuff) >= 20000.0 && list.Count > 0)
                {
                    TaleRecorder.RecordTale(TaleDefOf.CompletedLongCraftingProject, actor, list[0].def);
                }
                if (list.Count == 0)
                {
                    actor.jobs.EndCurrentJob(JobCondition.Succeeded, true);
                }
                else if (curJob.bill.GetStoreMode() == BillStoreModeDefOf.DropOnFloor)
                {
                    for (int i = 0; i < list.Count; i++)
                    {
                        if (!GenPlace.TryPlaceThing(list[i], actor.Position, actor.Map, ThingPlaceMode.Near, null))
                        {
                            Log.Error(actor + " could not drop recipe product " + list[i] + " near " + actor.Position);
                        }
                    }
                    actor.jobs.EndCurrentJob(JobCondition.Succeeded, true);
                }
                else
                {
                    if (list.Count > 1)
                    {
                        for (int j = 1; j < list.Count; j++)
                        {
                            if (!GenPlace.TryPlaceThing(list[j], actor.Position, actor.Map, ThingPlaceMode.Near, null))
                            {
                                Log.Error(actor + " could not drop recipe product " + list[j] + " near " + actor.Position);
                            }
                        }
                    }
                    list[0].SetPositionDirect(actor.Position);
                    IntVec3 c = default(IntVec3);
                    if (StoreUtility.TryFindBestBetterStoreCellFor(list[0], actor, actor.Map, StoragePriority.Unstored, actor.Faction, out c, true))
                    {
                        actor.carryTracker.TryStartCarry(list[0]);
                        curJob.targetB = c;
                        curJob.targetA = list[0];
                        curJob.count   = 99999;
                    }
                    else
                    {
                        if (!GenPlace.TryPlaceThing(list[0], actor.Position, actor.Map, ThingPlaceMode.Near, null))
                        {
                            Log.Error("Bill doer could not drop product " + list[0] + " near " + actor.Position);
                        }
                        actor.jobs.EndCurrentJob(JobCondition.Succeeded, true);
                    }
                }
            };
            return(toil);
        }