Beispiel #1
0
        private static void SpawnVehicleWithFaction()
        {
            List <DebugMenuOption> vehicles = new List <DebugMenuOption>();
            List <DebugMenuOption> factions = new List <DebugMenuOption>();
            Faction factionLocal            = null;

            foreach (Faction faction in Find.World.factionManager.GetFactions(true, false, true, TechLevel.Undefined).OrderBy(f => f.def.defName))
            {
                factions.Add(new DebugMenuOption(faction.def.defName, DebugMenuOptionMode.Action, delegate()
                {
                    factionLocal = faction;

                    foreach (VehicleDef vehicleDef in DefDatabase <VehicleDef> .AllDefs.OrderBy(d => d.defName))
                    {
                        vehicles.Add(new DebugMenuOption(vehicleDef.defName, DebugMenuOptionMode.Tool, delegate()
                        {
                            Faction factionAssigned = faction;
                            VehicleSpawner.SpawnVehicleRandomized(vehicleDef, Verse.UI.MouseCell(), Find.CurrentMap, factionLocal is null ? factionAssigned : factionLocal, Rot4.North, true);
                        }));
                    }

                    Find.WindowStack.Add(new Dialog_DebugOptionListLister(vehicles));
                }));
            }
            Find.WindowStack.Add(new Dialog_DebugOptionListLister(factions));
        }
Beispiel #2
0
        private static void SpawnVehicleRandomized()
        {
            List <DebugMenuOption> list = new List <DebugMenuOption>();

            foreach (VehicleDef vehicleDef in DefDatabase <VehicleDef> .AllDefs.OrderBy(d => d.defName))
            {
                list.Add(new DebugMenuOption(vehicleDef.defName, DebugMenuOptionMode.Tool, delegate()
                {
                    Faction faction = Faction.OfPlayer;
                    VehicleSpawner.SpawnVehicleRandomized(vehicleDef, Verse.UI.MouseCell(), Find.CurrentMap, faction);
                }));
            }
            Find.WindowStack.Add(new Dialog_DebugOptionListLister(list));
        }