Inheritance: VGGenerator
Beispiel #1
0
        private void Button3Click(object sender, EventArgs e)
        {
            VGArea currentArea = new VGArea(World,
                Convert.ToInt32(textBox21.Text), Convert.ToInt32(textBox22.Text),
                Convert.ToInt32(textBox23.Text), Convert.ToInt32(textBox24.Text));

            VGGBSPDungeon bsp = new VGGBSPDungeon(4, 3, 1, Convert.ToInt32(textBox8.Text), Convert.ToInt32(textBox11.Text), Convert.ToInt32(textBox9.Text),
                                                  checkBox1.Checked, checkBox4.Checked, Convert.ToInt32(textBox19.Text), Convert.ToInt32(textBox20.Text), checkBox5.Checked);
            bsp.Generate(currentArea);

            richTextBox1.Text = World.WorldArea.ToString();
        }
Beispiel #2
0
        private void Button6Click(object sender, EventArgs e)
        {
            VGArea currentArea = new VGArea(World,
                Convert.ToInt32(textBox21.Text), Convert.ToInt32(textBox22.Text),
                Convert.ToInt32(textBox23.Text), Convert.ToInt32(textBox24.Text));

            VGGCave cave = new VGGCave(mIterations: 3, mInitialSolidPercent: 75);
            VGGBSPDungeon bsp = new VGGBSPDungeon(mSplits: 9, mCarveOffset: 1);
            VGGOutliner outliner = new VGGOutliner();

            cave.Generate(currentArea);
            bsp.Generate(currentArea);
            outliner.Generate(currentArea);

            richTextBox1.Text = World.WorldArea.ToString();
        }