Beispiel #1
0
        void DrawVectorPicture(PaintEventArgs e, VectorPicture lastAttempt, CanvasBox canvasBox)
        {
            var buffer         = new Bitmap(canvasBox.CanvasSize.Width, canvasBox.CanvasSize.Height, PixelFormat.Format24bppRgb);
            var bufferGraphics = Graphics.FromImage(buffer);

            bufferGraphics.SmoothingMode = SmoothingMode.HighQuality;

            var scale = new FloatVector2((float)canvasBox.CanvasSize.Width / TargetSize.X,
                                         (float)canvasBox.CanvasSize.Height / TargetSize.Y);

            lock (lastAttempt)
                lastAttempt.SmoothDraw(bufferGraphics, scale);
            e.Graphics.DrawImage(buffer, 0, 0);
        }
        void DrawVectorPicture(PaintEventArgs e, VectorPicture lastAttempt, CanvasBox canvasBox)
        {
            var buffer = new Bitmap(canvasBox.CanvasSize.Width, canvasBox.CanvasSize.Height, PixelFormat.Format24bppRgb);
            var bufferGraphics = Graphics.FromImage(buffer);
            bufferGraphics.SmoothingMode = SmoothingMode.HighQuality;

            var scale = new FloatVector2((float)canvasBox.CanvasSize.Width / TargetSize.X,
                (float)canvasBox.CanvasSize.Height / TargetSize.Y);
            lock (lastAttempt)
                lastAttempt.SmoothDraw(bufferGraphics, scale);
            e.Graphics.DrawImage(buffer, 0, 0);
        }