Beispiel #1
0
        public override void Start()
        {
            if (ActorBindingID.Value == "" || ActorBindingID.Value == null)
            {
                return;
            }
            string viewID = ParentActor.ObjectViewID.ToString();

            _currentView = VdsEngineSystem.Instance.GetVdsViewByID(Convert.ToInt32(viewID));
            PtrClass a = ((IVdsGroupInterface)_currentView.GameLayer).GetObjectByID(ActorBindingID.Value);

            if (a != null)
            {
                _motioObject = a as VdsActor;
            }
            _soundEffect = new VdsEffectSound(true);
            _soundEffect.SoundFileName      = SoundFileName.Value;
            _soundEffect.SoundLoop          = SoundLoop.Value;
            _soundEffect.SoundGain          = SoundGain.Value;
            _soundEffect.SoundPitch         = SoundPitch.Value;
            _soundEffect.ListenerRelative   = ListenerRelative.Value;
            _soundEffect.MaxDistance        = MaxDistance.Value;
            _soundEffect.SoundRolloffFactor = SoundRolloffFactor.Value;
            _behaviourIsWorking             = true;
        }
Beispiel #2
0
 public override void End()
 {
     if (_currentView != null && _motioObject != null)
     {
         _soundEffect.Unapply();
         _soundEffect = null;
     }
     _behaviourIsWorking = false;
     _currentView        = null;
     base.End();
 }