Beispiel #1
0
        public void SetGameSessionPreviousTimeData(GameSessionTimeData newData)
        {
            if (this.gameTimeDataSaving == null)
            {
                this.gameTimeDataSaving = new GameTimeDataSaving();
                this.gameTimeDataSaving.firstPlayDateTimeSerialized = new DateTimeSerialized(newData.sessionStartTime);
            }

            this.gameTimeDataSaving.gameSessionPreviousTimeData = newData;
        }
Beispiel #2
0
        private GameSessionTimeData InitGameTimeSessionCurrent(DateTime downloadedTime)
        {
            var currentSessionTimeData = new GameSessionTimeData();

            currentSessionTimeData.sessionStartSerializedFromServer.SetDateTime(downloadedTime);

            DateTime deviceTime = this.nowDevice;

            currentSessionTimeData.sessionStartSerializedFromDevice.SetDateTime(deviceTime);
            currentSessionTimeData.timeValueActiveDeviceAtStart = this.GetDeviceWorkTimeInSeconds();
            return(currentSessionTimeData);
        }
Beispiel #3
0
        private void CalculateTimeBetweenSessions(GameSessionTimeData timeDataPreviousSession, GameSessionTimeData timeDataCurrentSession)
        {
            if (timeDataPreviousSession == null)
            {
                timeBetweenSessionsSec = 0;
                return;
            }

            timeBetweenSessionsSec = timeDataCurrentSession.timeValueActiveDeviceAtStart - timeDataPreviousSession.timeValueActiveDeviceAtEnd;
            if (timeBetweenSessionsSec < 0f)
            {
                timeBetweenSessionsSec = Mathf.FloorToInt((float)(timeDataCurrentSession.sessionStartTime - timeDataPreviousSession.sessionOverTime).TotalSeconds);
                timeBetweenSessionsSec = Mathf.Max((float)timeBetweenSessionsSec, 0f);
            }
        }