Beispiel #1
0
        private static Camera FindOrCreateCamera()
        {
            _sceneCamera = SceneUtils.GetObjectsInScene <SceneCamera>(true).FirstOrDefault();

            if (_sceneCamera == null)
            {
                GameObject cameraPreview = new GameObject("[Camera Preview]");
                cameraPreview.transform.SetParent(_worldDescriptor.transform, true);
                cameraPreview.transform.position = new Vector3(0, 1, 0);

                _sceneCamera        = cameraPreview.AddComponent <SceneCamera>();
                _sceneCamera.Width  = PreviewSize;
                _sceneCamera.Height = PreviewSize;
                _sceneCamera.GetComponent <Camera>().targetTexture = new RenderTexture(512, 512, 16);
            }
            else
            {
                _sceneCamera.gameObject.name = "[Camera Preview]";
                _sceneCamera.transform.SetParent(_worldDescriptor.transform, true);
            }

            _sceneCamera.gameObject.SetActive(true);

            _camera         = _sceneCamera.GetComponent <Camera>();
            _camera.enabled = true;

            return(_camera);
        }
Beispiel #2
0
        private static void FindOrCreateWorldDescriptor()
        {
            _worldDescriptor = SceneUtils.GetObjectsInScene <WorldDescriptor>(true).FirstOrDefault();

            if (_worldDescriptor != null)
            {
                _worldDescriptor.gameObject.SetActive(true);

                FindOrCreateSpawnPoint(_worldDescriptor);
                return;
            }

            GameObject worldDescriptorGo = new GameObject("[World Descriptor]");

            worldDescriptorGo.transform.position   = Vector3.zero;
            worldDescriptorGo.transform.rotation   = Quaternion.identity;
            worldDescriptorGo.transform.localScale = Vector3.one;

            _worldDescriptor = worldDescriptorGo.AddComponent <WorldDescriptor>();

            FindOrCreateSpawnPoint(_worldDescriptor);
        }