Beispiel #1
0
        private static void Game_OnGameUpdate(EventArgs args)
        {
            // Always active stuff
            ActiveModes.OnPermaActive();

            // The modes
            if (Config.KeyLinks["comboActive"].Value.Active)
            {
                ActiveModes.OnCombo();
            }
            if (Config.KeyLinks["harassActive"].Value.Active)
            {
                ActiveModes.OnHarass();
            }
            if (Config.KeyLinks["waveActive"].Value.Active)
            {
                ActiveModes.OnWaveClear();
            }
            if (Config.KeyLinks["jungleActive"].Value.Active)
            {
                ActiveModes.OnJungleClear();
            }
            if (Config.KeyLinks["fleeActive"].Value.Active)
            {
                ActiveModes.OnFlee();
            }
        }
Beispiel #2
0
 public static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
 {
     if (unit.IsMe && target is Obj_AI_Base)
     {
         if (Config.KeyLinks["comboActive"].Value.Active)
         {
             ActiveModes.OnCombo(target as Obj_AI_Base);
         }
     }
 }