public Command_SetItemsToSpawn()
        {
            foreach (object obj in Find.Selector.SelectedObjects)
            {
                Building currentbuilding = obj as Building;
                building = currentbuilding.TryGetComp <CompConfigurableSpawner>();
                if (building != null)
                {
                    if (building.currentThingList != null)
                    {
                        icon = ContentFinder <Texture2D> .Get(building.currentThingList.GizmoIcon, true);

                        defaultLabel = building.currentThingList.GizmoLabel.Translate();
                        defaultDesc  = building.currentThingList.GizmoDescription.Translate();
                    }
                    else
                    {
                        icon = ContentFinder <Texture2D> .Get("UI/IP_SetOutput", true);

                        defaultLabel = "IP_ChooseOutput".Translate();
                        defaultDesc  = "IP_ChooseOutput".Translate();
                    }
                }
            }
        }
        public static Command_SetItemsToSpawn SetItemsToSpawnCommand(CompConfigurableSpawner passingbuilding)
        {
            return(new Command_SetItemsToSpawn()
            {
                hotKey = KeyBindingDefOf.Misc1,

                building = passingbuilding
            });
        }
Beispiel #3
0
        public bool TryDoSpawn()
        {
            if (!this.parent.Spawned)
            {
                return(false);
            }

            IntVec3 center;

            ThingDef thingToSpawn = ThingDef.Named(currentThingList.items.RandomElement());

            if (thingToSpawn == null)
            {
                return(false);
            }
            if (CompConfigurableSpawner.TryFindSpawnCell(this.parent, thingToSpawn, this.PropsSpawner.spawnCount, out center))
            {
                Thing thing = ThingMaker.MakeThing(thingToSpawn, null);
                thing.stackCount = this.PropsSpawner.spawnCount;
                if (thing == null)
                {
                    Log.Error("Could not spawn anything for " + this.parent);
                }
                if (this.PropsSpawner.inheritFaction && thing.Faction != this.parent.Faction)
                {
                    thing.SetFaction(this.parent.Faction, null);
                }
                Thing t;
                GenPlace.TryPlaceThing(thing, this.parent.InteractionCell, this.parent.MapHeld, ThingPlaceMode.Direct, out t, null, null, default(Rot4));
                if (this.PropsSpawner.spawnForbidden)
                {
                    t.SetForbidden(true, true);
                }
                if (this.PropsSpawner.showMessageIfOwned && this.parent.Faction == Faction.OfPlayer)
                {
                    Messages.Message("MessageCompSpawnerSpawnedItem".Translate(thingToSpawn.LabelCap), thing, MessageTypeDefOf.PositiveEvent, true);
                }
                return(true);
            }
            return(false);
        }