private void UpdateProgressBar() { UpdateProgressBarTextFromPrefs(); if (string.IsNullOrEmpty(progressBarText) == false) { bool cancel = EditorUtility.DisplayCancelableProgressBar(progressBarTitle, progressBarText, progressBarAmount); if (cancel) { SteamVR_Input_Generator.CancelGeneration(); ClearProgressBar(); } } }
private void OnGUI() { if (headerLabelStyle == null) { headerLabelStyle = new GUIStyle(EditorStyles.boldLabel); } CheckFileInitialized(); UpdateProgressBar(); if (Application.isPlaying == false && (SteamVR_Input_Generator.IsGenerating() == true || string.IsNullOrEmpty(progressBarText) == false)) { EditorGUI.LabelField(new Rect(0, 0, 200, 20), "Generating SteamVR Input..."); bool cancel = GUI.Button(new Rect(50, 20, 100, 20), "Cancel"); if (cancel) { SteamVR_Input_Generator.CancelGeneration(); ClearProgressBar(); } return; } #if UNITY_2017_1_OR_NEWER if (EditorApplication.isCompiling) { EditorGUI.LabelField(new Rect(0, 0, 100, 20), "Compiling..."); return; //ongui gets more fussy after 2017 } #endif CheckInitialized(); scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); EditorGUILayout.Space(); DrawTop(); EditorGUILayout.Space(); DrawSets(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); if (selectedActionSet == -1) { DrawNoSetSelected(); } else { EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); DrawActions(); EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.BeginVertical(); if (selectedActionIndex == -1) { DrawNoActionSelected(); } else { DrawDetails(); } EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); DrawSave(); } EditorGUILayout.EndScrollView(); }