/// <summary> /// Ad has been set up successfully. /// </summary> private void Success() { m_playableAd.SetLinkText(); m_playableAd.UpdateEventTimeValues(); if (OnAdReady != null) { OnAdReady(m_playableAd); } }
/// <summary> /// Ad playback started. Send ad to player controller so UI can be updated. /// </summary> private void OnStarted() { if (OnPlaybackStarted != null) { OnPlaybackStarted(m_currentAd); } m_currentAd.StartTime = Time.realtimeSinceStartup; m_currentAd.UpdateEventTimeValues(); ChangeState(PlayerState.Playing); }