public static V_Skeleton_Frame Load(string save)
        {
            string[] content    = V_Animation.SplitString(save, "#SKELETONFRAME#");
            int      frameCount = int.Parse(content[0]);
            Vector3  pos        = V_Animation.Load_Vector3(content[1]);
            float    size       = float.Parse(content[2]);
            int      rot        = int.Parse(content[3]);

            V_Animation.StringArrPushIfIndex(4, ref content, "");
            string trigger = content[4];

            V_Animation.StringArrPushIfIndex(5, ref content, "");
            UVType uvType = UVType.Load(content[5]);

            V_Animation.StringArrPushIfIndex(6, ref content, "1");
            float scaleX = float.Parse(content[6]);

            V_Animation.StringArrPushIfIndex(7, ref content, "1");
            float scaleY = float.Parse(content[7]);

            V_Animation.StringArrPushIfIndex(8, ref content, "-100");
            int sortingOrder = int.Parse(content[8]);

            V_Animation.StringArrPushIfIndex(9, ref content, "0,0");
            Vector2 pivot = V_Animation.Load_Vector2(content[9]);

            V_Animation.StringArrPushIfIndex(10, ref content, "0,0");
            Vector2 v00offset = V_Animation.Load_Vector2(content[10]);

            V_Animation.StringArrPushIfIndex(11, ref content, "0,0");
            Vector2 v01offset = V_Animation.Load_Vector2(content[11]);

            V_Animation.StringArrPushIfIndex(12, ref content, "0,0");
            Vector2 v10offset = V_Animation.Load_Vector2(content[12]);

            V_Animation.StringArrPushIfIndex(13, ref content, "0,0");
            Vector2 v11offset = V_Animation.Load_Vector2(content[13]);

            return(new V_Skeleton_Frame(frameCount, pos, size, rot, trigger, uvType, scaleX, scaleY, sortingOrder, pivot, v00offset, v01offset, v10offset, v11offset));
        }