public override void Evaluate(int SpreadMax)
		{
			if (FProcessor == null)
				FProcessor = new ProcessDestination<T>(FPinInInputImage);

			if (FConfigThreadMode.IsChanged)
				FProcessor.ThreadMode = FConfigThreadMode[0];

			bool countChanged = FProcessor.CheckInputSize(this.OneInstancePerImage() ? FPinInInputImage.SliceCount : SpreadMax);
			Update(FProcessor.SliceCount, countChanged);
		}
Beispiel #2
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        //called when data for any output pin is requested
        public void Evaluate(int SpreadMax)
        {
            if (FProcessor == null)
            {
                FProcessor = new ProcessDestination <AsTextureInstance>(FPinInImage);
            }

            bool needsInit = FProcessor.CheckInputSize();

            for (int i = 0; i < FProcessor.SliceCount; i++)
            {
                needsInit |= FProcessor[i].NeedsTexture;
            }

            if (needsInit)
            {
                Reinitialize();
            }

            SetSliceCount(FProcessor.SliceCount);

            Update();
        }