Beispiel #1
0
// int IsItemPresent(vtkActor2D * a)
// "int IsItemPresent(vtkActor2D *a)"
        public int IsItemPresent(vtkActor2D /*(vtkActor2D*)*/ a)
        {
            ReturnPointer returnPointer = new ReturnPointer(new int());

            VTK_API.API_vtkActor2DCollection.IsItemPresent_0(returnPointer.GetPtr(), this, a);
            return((int)returnPointer);
        }
Beispiel #2
0
// void AddItem(vtkActor2D * a)
// "void AddItem(vtkActor2D *a)"
        public void AddItem(vtkActor2D /*(vtkActor2D*)*/ a)
        {
            VTK_API.API_vtkActor2DCollection.AddItem_0(this, a);
        }
Beispiel #3
0
// virtual void RenderOpaqueGeometry(vtkViewport * ARG_0, vtkActor2D * ARG_1)
// "virtual void RenderOpaqueGeometry(vtkViewport*, vtkActor2D*)"
        public void RenderOpaqueGeometry(vtkViewport /*(vtkViewport*)*/ ARG_0, vtkActor2D /*(vtkActor2D*)*/ ARG_1)
        {
            VTK_API.API_vtkMapper2D.RenderOpaqueGeometry_0(this, ARG_0, ARG_1);
        }
Beispiel #4
0
// virtual void RenderTranslucentPolygonalGeometry(vtkViewport * ARG_0, vtkActor2D * ARG_1)
// "virtual void RenderTranslucentPolygonalGeometry(vtkViewport*, vtkActor2D*)"
        public void RenderTranslucentPolygonalGeometry(vtkViewport /*(vtkViewport*)*/ ARG_0, vtkActor2D /*(vtkActor2D*)*/ ARG_1)
        {
            VTK_API.API_vtkMapper2D.RenderTranslucentPolygonalGeometry_0(this, ARG_0, ARG_1);
        }
Beispiel #5
0
// virtual void RenderOverlay(vtkViewport * ARG_0, vtkActor2D * ARG_1)
// "virtual void RenderOverlay(vtkViewport*, vtkActor2D*)"
        public void RenderOverlay(vtkViewport /*(vtkViewport*)*/ ARG_0, vtkActor2D /*(vtkActor2D*)*/ ARG_1)
        {
            VTK_API.API_vtkMapper2D.RenderOverlay_0(this, ARG_0, ARG_1);
        }