Beispiel #1
0
        // Called every frame
        protected void Update()
        {
            if (!controllerEnabled)
            {
                return;
            }

            // If a target exists ...
            if (targetLeader.Target != null)
            {
                // Track the target and fire
                gimbalController.TrackPosition(targetLeader.LeadTargetPosition, out firingAngle, false);
                UpdateFiring();
            }
            // If a target doesn't exist ...
            else
            {
                // Return the turret to center
                if (noTargetReturnToCenter)
                {
                    gimbalController.ResetGimbal(false);
                }

                if (firing)
                {
                    StopFiring();
                }
            }
        }
Beispiel #2
0
        protected override void InputUpdate()
        {
            if (vehicleCamera != null)
            {
                if (cycleViewForwardInput.Down())
                {
                    vehicleCamera.CycleCameraView(true);
                    if (cameraGimbal != null)
                    {
                        cameraGimbal.ResetGimbal();
                    }
                }
                else if (cycleViewBackwardInput.Down())
                {
                    vehicleCamera.CycleCameraView(false);
                    if (cameraGimbal != null)
                    {
                        cameraGimbal.ResetGimbal();
                    }
                }
            }

            if (vehicleCamera.HasCameraViewTarget && vehicleCamera.SelectedCameraViewTarget.CameraView == VehicleCameraView.Interior)
            {
                if (cameraGimbal != null)
                {
                    if (enableLookAroundInput.Pressed())
                    {
                        // Look around
                        cameraGimbal.Rotate(new Vector2(cameraGimbalRotationSpeed * horizontalRotationAxisInput.FloatValue(),
                                                        cameraGimbalRotationSpeed * -verticalRotationAxisInput.FloatValue()));
                    }

                    if (enableLookAroundInput.Up())
                    {
                        cameraGimbal.ResetGimbal();
                    }
                }
            }
        }
Beispiel #3
0
        protected override void InputUpdate()
        {
            // Cycle camera view
            if (cameraEntity != null)
            {
                if (cycleViewForwardInput.Down())
                {
                    cameraEntity.CycleCameraView(true);
                }
                else if (cycleViewBackwardInput.Down())
                {
                    cameraEntity.CycleCameraView(false);
                }
            }

            // Select camera view
            for (int i = 0; i < cameraViewInputs.Count; ++i)
            {
                if (cameraViewInputs[i].input.Down())
                {
                    cameraEntity.SetView(cameraViewInputs[i].view);
                }
            }

            // Free look mode
            if (cameraGimbalController != null)
            {
                if (freeLookModeInput.Pressed())
                {
                    cameraGimbalController.Rotate(lookHorizontalInput.FloatValue() * freeLookSpeed,
                                                  -lookVerticalInput.FloatValue() * freeLookSpeed);
                }
                else if (freeLookModeInput.Up())
                {
                    cameraGimbalController.ResetGimbal(true);
                }
            }
        }