Beispiel #1
0
        // 2 byte pad

        public VSBodyPart(BinaryReader reader)
        {
            HP       = reader.ReadUInt16();
            AGIBonus = reader.ReadSByte();
            evasion  = reader.ReadSByte();
            // 1 byte pad
            reader.ReadByte();
            blunt    = reader.ReadSByte();
            edged    = reader.ReadSByte();
            piercing = reader.ReadSByte();
            Human    = reader.ReadSByte();
            Beast    = reader.ReadSByte();
            Undead   = reader.ReadSByte();
            Phantom  = reader.ReadSByte();
            Dragon   = reader.ReadSByte();
            Evil     = reader.ReadSByte();
            // 2 byte pad
            reader.ReadByte();
            reader.ReadByte();

            VSSkill[] skills = new VSSkill[4];
            for (int i = 0; i < 4; i++)
            {
                skills[i] = new VSSkill(reader.ReadBytes(4));
            }

            VSEquipDatas armorDatas      = new VSEquipDatas(reader);
            byte         armorMaterial   = reader.ReadByte();
            byte         armorDropChance = reader.ReadByte(); // drop chance/255

            reader.ReadByte();                                // ? always 1 for armours?
            reader.ReadByte();

            byte[] damageDistrib = reader.ReadBytes(6); // damage distribution % across each of six body parts

            reader.ReadByte();
            reader.ReadByte();
        }
Beispiel #2
0
        public ZNDMonster(BinaryReader reader)
        {
            reader.ReadUInt16();
            reader.ReadByte(); // location in table for 3d model special effect
            reader.ReadByte();
            name = L10n.Translate(reader.ReadBytes(18));
            HP   = reader.ReadUInt16();
            MP   = reader.ReadUInt16();
            STR  = reader.ReadByte();
            INT  = reader.ReadByte();
            AGI  = reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte(); // walking speed whilst carrrying crates, monster don't use this :D
            reader.ReadByte();
            speed = reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte(); // 0x10
            reader.ReadByte(); // 0x11
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();

            VSEquipDatas weaponBladeDatas = new VSEquipDatas(reader);
            VSEquipDatas weaponGripDatas  = new VSEquipDatas(reader);
            VSEquipDatas weaponGem1Datas  = new VSEquipDatas(reader);
            VSEquipDatas weaponGem2Datas  = new VSEquipDatas(reader);
            VSEquipDatas weaponGem3Datas  = new VSEquipDatas(reader);
            byte         weaponMaterial   = reader.ReadByte();
            byte         weaponDropChance = reader.ReadByte(); // drop chance/255

            reader.ReadByte();
            reader.ReadByte();
            string weaponName = L10n.Translate(reader.ReadBytes(18));

            VSEquipDatas shieldDatas      = new VSEquipDatas(reader);
            VSEquipDatas shieldGem1Datas  = new VSEquipDatas(reader);
            VSEquipDatas shieldGem2Datas  = new VSEquipDatas(reader);
            VSEquipDatas shieldGem3Datas  = new VSEquipDatas(reader);
            byte         shieldMaterial   = reader.ReadByte();
            byte         shieldDropChance = reader.ReadByte(); // drop chance/255

            reader.ReadByte();
            reader.ReadByte();

            VSEquipDatas accessoryDatas      = new VSEquipDatas(reader);
            byte         accessoryDropChance = reader.ReadByte(); // drop chance/255

            reader.ReadByte();
            reader.ReadByte();
            reader.ReadByte();

            VSBodyPart[] bodyParts = new VSBodyPart[6];
            for (int i = 0; i < 6; i++)
            {
                bodyParts[i] = new VSBodyPart(reader);
            }

            MPDId = reader.ReadUInt32();
        }