internal static void OnDeviceEnd()
 {
     MyShaders.OnDeviceEnd();
     MyMaterialShaders.OnDeviceEnd();
     MyVoxelMaterials1.OnDeviceEnd();
     MyTextures.OnDeviceEnd();
     MyRwTextures.OnDeviceEnd();
     MyHwBuffers.OnDeviceEnd();
     MyPipelineStates.OnDeviceEnd();
 }
Beispiel #2
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        private static void OnDeviceEnd()
        {
            // Reversed order of calling End -- Managers last
            MyScreenDecals.OnDeviceEnd();
            MyShaders.OnDeviceEnd();
            MyMaterialShaders.OnDeviceEnd();
            MyVoxelMaterials1.OnDeviceEnd();
            MyTransparentRendering.OnDeviceEnd();

            MyManagers.OnDeviceEnd();
        }
Beispiel #3
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        internal static void OnDeviceEnd()
        {
            MyManagers.OnDeviceEnd();

            MyScreenDecals.OnDeviceEnd();
            MyShaders.OnDeviceEnd();
            MyMaterialShaders.OnDeviceEnd();
            MyVoxelMaterials1.OnDeviceEnd();
            //MyRwTextures.OnDeviceEnd();
            MyHwBuffers.OnDeviceEnd();
            MyTransparentRendering.OnDeviceEnd();
        }