Beispiel #1
0
        internal static MyShaderPass GetOrCreate(string tag)
        {
            MyShaderPass cached;
            bool         rebuild = false;

            if (!m_cached.TryGetValue(tag, out cached))
            {
                cached        = new MyShaderPass();
                rebuild       = true;
                m_cached[tag] = cached;
            }

            if (rebuild)
            {
                using (var stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.ContentPath, "Shaders/passes", tag), "vertex_stage.hlsl"))
                {
                    cached.m_vertexStageSrc = new StreamReader(stream).ReadToEnd();
                }
                using (var stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.ContentPath, "Shaders/passes", tag), "pixel_stage.hlsl"))
                {
                    cached.m_pixelStageSrc = new StreamReader(stream).ReadToEnd();
                }
            }

            return(cached);
        }
        internal static MyShaderPass GetOrCreate(string tag)
        {
            MyShaderPass cached;
            bool rebuild = false;
            if (!m_cached.TryGetValue(tag, out cached))
            {
                cached = new MyShaderPass();
                rebuild = true;
                m_cached[tag] = cached;
            }

            if(rebuild)
            {
                using (var stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.ContentPath, "Shaders/passes", tag), "vertex_stage.hlsl"))
                {
                    cached.m_vertexStageSrc = new StreamReader(stream).ReadToEnd();
                }
                using (var stream = MyFileSystem.OpenRead(Path.Combine(MyFileSystem.ContentPath, "Shaders/passes", tag), "pixel_stage.hlsl"))
                {
                    cached.m_pixelStageSrc = new StreamReader(stream).ReadToEnd();
                }
            }

            return cached;
        }