public override void Init()
 {
     m_lineBatch = new MyRenderProfilerLineBatch(Matrix.Identity, Matrix.CreateOrthographicOffCenter(0, ViewportSize.X, ViewportSize.Y, 0, 0, -1), 50000);
 }
Beispiel #2
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        protected override void Draw(MyProfiler drawProfiler, int lastFrameIndex, int frameToDraw)
        {
            Debug.Assert(frameToDraw >= 0 && frameToDraw < MyProfiler.MAX_FRAMES, "Invalid selected frame");

            // Init linebatch
            if (m_lineBatch == null)
            {
                m_lineBatch = new MyRenderProfilerLineBatch(Matrix.Identity, Matrix.CreateOrthographicOffCenter(0, MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y, 0, 0, -1), 50000);
                m_fpsBlock.Start(false);
            }

            // Handle FPS timer
            m_fpsBlock.End(false);

            float elapsedTime    = (float)m_fpsBlock.Elapsed.Seconds;
            float invElapsedTime = elapsedTime > 0 ? 1 / elapsedTime : 0;

            m_fpsPctg = 0.9f * m_fpsPctg + 0.1f * invElapsedTime;

            if (MemoryProfiling)
            {
                // Handle memory usage for frame
                float processDeltaMB = m_fpsBlock.ProcessDeltaMB;
                m_fpsBlock.ProcessMemory[lastFrameIndex] = processDeltaMB;
            }

            float managedDeltaMB = m_fpsBlock.ManagedDeltaMB;

            m_fpsBlock.ManagedMemory[lastFrameIndex] = managedDeltaMB;
            m_fpsBlock.CustomValues[lastFrameIndex]  = m_fpsBlock.CustomValue;

            m_fpsBlock.Reset();

            m_fpsBlock.Start(false);

            if (m_enabled)
            {
                // Draw events as text
                float eventLineSize     = 20;
                float largeTextLineSize = 28;
                float textOffsetY       = MyRender11.ViewportResolution.Y / 2 - 8 * largeTextLineSize;

                // Draw thread name and level limit
                m_text.Clear();
                m_text.ConcatFormat("\"{2}\" ({0}/{1})", m_selectedProfiler.GlobalProfilerIndex + 1, m_threadProfilers.Count, m_selectedProfiler.DisplayedName).AppendLine();
                m_text.Append("Level limit: ").AppendInt32(m_levelLimit).AppendLine();
                MySpritesRenderer.DrawText(new Vector2(20, textOffsetY), m_text, Color.LightGray, 1);
                textOffsetY += largeTextLineSize * 2 + 10;

                // Draw frame number and local area
                m_text.Clear();
                m_text.Append("Frame: ").AppendInt32(frameToDraw).AppendLine();
                m_text.Append("Local area: ").AppendInt32(m_frameLocalArea);
                MySpritesRenderer.DrawText(new Vector2(20, textOffsetY), m_text, Color.Yellow, 1);
                textOffsetY += largeTextLineSize * 2 + 10;

                // Draw fps and total calls
                m_text.Clear();
                m_text.Append(m_fpsBlock.Name).Append(" ");
                if (!m_useCustomFrame) // Show FPS only when not using custom frame
                {
                    m_text.AppendDecimal(m_fpsPctg, 3);
                }
                m_text.AppendLine();
                m_text.Append("Total calls: ").AppendInt32(IsValidIndex(frameToDraw, lastFrameIndex) ? m_selectedProfiler.TotalCalls[frameToDraw] : -1);
                MySpritesRenderer.DrawText(new Vector2(20, textOffsetY), m_text, Color.Red, 1);
                textOffsetY += largeTextLineSize;

                textOffsetY = MyRender11.ViewportResolution.Y / 2;
                var children = m_selectedProfiler.SelectedRootChildren;
                for (int i = 0; i < children.Count; i++)
                {
                    MyProfiler.MyProfilerBlock profilerBlock = children[i];

                    DrawEvent(textOffsetY, profilerBlock, i, frameToDraw, lastFrameIndex);
                    textOffsetY += eventLineSize;
                }

                // Draw graphs
                m_lineBatch.Begin();
                DrawPerfEvents(lastFrameIndex);

                //VRageRender.Graphics.BlendState.Opaque.Apply();
                m_lineBatch.End();

                //GetRenderProfiler().StartProfilingBlock("MySpritesRenderer.Draw");
                MyLinesRenderer.Draw(null);
                MyCommon.UpdateFrameConstants();
                MySpritesRenderer.Draw(MyRender11.Backbuffer.m_RTV, new MyViewport(MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y));
                //GetRenderProfiler().EndProfilingBlock();

                //GetRenderProfiler().StartProfilingBlock("MyLinesRenderer.Draw");

                //GetRenderProfiler().EndProfilingBlock();
            }

            // Update horizontal offset
            if (!Paused && !m_useCustomFrame)
            {
                m_selectedFrame = lastFrameIndex;
            }
        }
 public override void Init()
 {
     m_lineBatch = new MyRenderProfilerLineBatch(Matrix.Identity, Matrix.CreateOrthographicOffCenter(0, ViewportSize.X, ViewportSize.Y, 0, 0, -1), 50000);
 }
        protected override void Draw(MyProfiler drawProfiler, int lastFrameIndex, int frameToDraw)
        {
            Debug.Assert(frameToDraw >= 0 && frameToDraw < MyProfiler.MAX_FRAMES, "Invalid selected frame");

            // Init linebatch
            if (m_lineBatch == null)
            {
                m_lineBatch = new MyRenderProfilerLineBatch(Matrix.Identity, Matrix.CreateOrthographicOffCenter(0, MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y, 0, 0, -1), 50000);
                m_fpsBlock.Start(false);
            }

            // Handle FPS timer
            m_fpsBlock.End(false);

            float elapsedTime = (float)m_fpsBlock.Elapsed.Seconds;
            float invElapsedTime = elapsedTime > 0 ? 1 / elapsedTime : 0;
            m_fpsPctg = 0.9f * m_fpsPctg + 0.1f * invElapsedTime;

            if (MemoryProfiling)
            {
                // Handle memory usage for frame
                float processDeltaMB = m_fpsBlock.ProcessDeltaMB;
                m_fpsBlock.ProcessMemory[lastFrameIndex] = processDeltaMB;
            }

            float managedDeltaMB = m_fpsBlock.ManagedDeltaMB;
            m_fpsBlock.ManagedMemory[lastFrameIndex] = managedDeltaMB;
            m_fpsBlock.CustomValues[lastFrameIndex] = m_fpsBlock.CustomValue;

            m_fpsBlock.Reset();

            m_fpsBlock.Start(false);

            if (m_enabled)
            {
                // Draw events as text 
                float eventLineSize = 20;
                float largeTextLineSize = 28;
                float textOffsetY = MyRender11.ViewportResolution.Y / 2 - 8 * largeTextLineSize;

                // Draw thread name and level limit
                m_text.Clear();
                m_text.ConcatFormat("\"{2}\" ({0}/{1})", m_selectedProfiler.GlobalProfilerIndex + 1, m_threadProfilers.Count, m_selectedProfiler.DisplayedName).AppendLine();
                m_text.Append("Level limit: ").AppendInt32(m_levelLimit).AppendLine();
                MySpritesRenderer.DrawText(new Vector2(20, textOffsetY), m_text, Color.LightGray, 1);
                textOffsetY += largeTextLineSize * 2 + 10;

                // Draw frame number and local area
                m_text.Clear();
                m_text.Append("Frame: ").AppendInt32(frameToDraw).AppendLine();
                m_text.Append("Local area: ").AppendInt32(m_frameLocalArea);
                MySpritesRenderer.DrawText(new Vector2(20, textOffsetY), m_text, Color.Yellow, 1);
                textOffsetY += largeTextLineSize * 2 + 10;

                // Draw fps and total calls
                m_text.Clear();
                m_text.Append(m_fpsBlock.Name).Append(" ");
                if (!m_useCustomFrame) // Show FPS only when not using custom frame
                    m_text.AppendDecimal(m_fpsPctg, 3);
                m_text.AppendLine();
                m_text.Append("Total calls: ").AppendInt32(IsValidIndex(frameToDraw, lastFrameIndex) ? m_selectedProfiler.TotalCalls[frameToDraw] : -1);
                MySpritesRenderer.DrawText(new Vector2(20, textOffsetY), m_text, Color.Red, 1);
                textOffsetY += largeTextLineSize;

                textOffsetY = MyRender11.ViewportResolution.Y / 2;
                var children = m_selectedProfiler.SelectedRootChildren;
                for (int i = 0; i < children.Count; i++)
                {
                    MyProfiler.MyProfilerBlock profilerBlock = children[i];

                    DrawEvent(textOffsetY, profilerBlock, i, frameToDraw, lastFrameIndex);
                    textOffsetY += eventLineSize;
                }

                // Draw graphs
                m_lineBatch.Begin();
                DrawPerfEvents(lastFrameIndex);

                //VRageRender.Graphics.BlendState.Opaque.Apply();
                m_lineBatch.End();

                //GetRenderProfiler().StartProfilingBlock("MySpritesRenderer.Draw");
                MyLinesRenderer.Draw(null);
                MyCommon.UpdateFrameConstants();
                MySpritesRenderer.Draw(MyRender11.Backbuffer.m_RTV, new MyViewport(MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y));
                //GetRenderProfiler().EndProfilingBlock();

                //GetRenderProfiler().StartProfilingBlock("MyLinesRenderer.Draw");
                
                //GetRenderProfiler().EndProfilingBlock();
            }

            // Update horizontal offset
            if (!Paused && !m_useCustomFrame)
            {
                m_selectedFrame = lastFrameIndex;
            }
        }