Beispiel #1
0
        public void SetIndices(
            Assimp.Mesh sourceMesh,
            VRageRender.Import.Mesh mesh,
            int[] indices,
            List <Vector3> vertices,
            int matHash)
        {
            MyMeshPartInfo myMeshPartInfo;

            if (!this.m_partContainer.TryGetValue(matHash, out myMeshPartInfo))
            {
                myMeshPartInfo = new MyMeshPartInfo();
                myMeshPartInfo.m_MaterialHash = matHash;
                this.m_partContainer.Add(matHash, myMeshPartInfo);
            }
            mesh.StartIndex = myMeshPartInfo.m_indices.Count;
            mesh.IndexCount = indices.Length;
            int vertexOffset = mesh.VertexOffset;

            for (int index = 0; index < sourceMesh.FaceCount * 3; index += 3)
            {
                int num1 = indices[index] + vertexOffset;
                int num2 = indices[index + 1] + vertexOffset;
                int num3 = indices[index + 2] + vertexOffset;
                myMeshPartInfo.m_indices.Add(num1);
                myMeshPartInfo.m_indices.Add(num2);
                myMeshPartInfo.m_indices.Add(num3);
            }
        }
Beispiel #2
0
        public void SetIndices(Assimp.Mesh sourceMesh, VRageRender.Import.Mesh mesh, int[] indices, List <Vector3> vertices, string materialName)
        {
            if (sourceMesh == null)
            {
                throw new System.Exception("given source mesh is null!");
            }

            if (mesh == null)
            {
                throw new System.Exception("given target mesh is null!");
            }

            if (indices == null)
            {
                throw new System.Exception($"Mesh '{sourceMesh.Name}': given indices array is null!");
            }

            if (vertices == null)
            {
                throw new System.Exception($"Mesh '{sourceMesh.Name}': given vertices list is null!");
            }

            if (materialName == null)
            {
                return;
            }

            int            matHash = materialName.GetHashCode();
            MyMeshPartInfo meshPart;

            if (!this.m_partContainer.TryGetValue(matHash, out meshPart))
            {
                meshPart = new MyMeshPartInfo();
                meshPart.m_MaterialHash = matHash;
                this.m_partContainer.Add(matHash, meshPart);
            }

            if (meshPart == null)
            {
                throw new System.Exception($"Mesh '{sourceMesh.Name}': Mesh part info retrieved as null for material='{materialName}' (hashCode={matHash})");
            }

            if (meshPart.m_indices == null)
            {
                throw new System.Exception($"Mesh '{sourceMesh.Name}': Mesh part info's indices list is null.");
            }

            mesh.StartIndex = meshPart.m_indices.Count;
            mesh.IndexCount = indices.Length;
            int vertexOffset = mesh.VertexOffset;

            for (int index = 0; index < sourceMesh.FaceCount * 3; index += 3)
            {
                int num1 = indices[index] + vertexOffset;
                int num2 = indices[index + 1] + vertexOffset;
                int num3 = indices[index + 2] + vertexOffset;

                meshPart.m_indices.Add(num1);
                meshPart.m_indices.Add(num2);
                meshPart.m_indices.Add(num3);
            }
        }