public void TextureTransformTest() { var tex0 = new Texture2D(128, 128) { wrapMode = TextureWrapMode.Repeat, filterMode = FilterMode.Bilinear, }; var textureManager = new TextureExporter(AssetTextureUtil.IsTextureEditorAsset); var srcMaterial = new Material(Shader.Find("VRM/MToon")); var offset = new Vector2(0.3f, 0.2f); var scale = new Vector2(0.5f, 0.6f); srcMaterial.mainTexture = tex0; srcMaterial.mainTextureOffset = offset; srcMaterial.mainTextureScale = scale; var materialExporter = new VRMMaterialExporter(); var vrmMaterial = VRMMaterialExporter.CreateFromMaterial(srcMaterial, textureManager); Assert.AreEqual(vrmMaterial.vectorProperties["_MainTex"], new float[] { 0.3f, 0.2f, 0.5f, 0.6f }); var materialImporter = new VRMMtoonMaterialImporter(new glTF_VRM_extensions { materialProperties = new System.Collections.Generic.List <glTF_VRM_Material> { vrmMaterial } }); }
public void TextureEnumerationTest() { { var parser = new GltfParser { GLTF = new glTF { images = new List <glTFImage> { new glTFImage { mimeType = "image/png", } }, textures = new List <glTFTexture> { new glTFTexture { source = 0, } }, materials = new List <glTFMaterial> { new glTFMaterial { pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorTexture = new glTFMaterialBaseColorTextureInfo { index = 0, } } }, new glTFMaterial { pbrMetallicRoughness = new glTFPbrMetallicRoughness { baseColorTexture = new glTFMaterialBaseColorTextureInfo { index = 0, } } }, } } }; var vrm = new glTF_VRM_extensions { materialProperties = new List <glTF_VRM_Material> { new glTF_VRM_Material { textureProperties = new Dictionary <string, int> { { "_MainTex", 0 }, } }, new glTF_VRM_Material { textureProperties = new Dictionary <string, int> { { "_MainTex", 0 }, } }, } }; var items = new VRMMtoonMaterialImporter(vrm).EnumerateAllTexturesDistinct(parser).ToArray(); Assert.AreEqual(1, items.Length); } }