Beispiel #1
0
    static private void DumpTypeNames(VRCSDK2.VRC_Trigger triggerComp)
    {
        Debug.Log("VRC_Trigger Triggers:" + triggerComp.Triggers.GetType());

        // Debug.Log("VRC_Trigger 2 " + triggerComp.Triggers.Count);
        if (0 < triggerComp.Triggers.Count)
        {
            var triggerEvent = triggerComp.Triggers[0];
            Debug.Log("VRC_Trigger TriggerType:" + triggerEvent.TriggerType.GetType());
            Debug.Log("VRC_Trigger BroadcastType:" + triggerEvent.BroadcastType.GetType());
            Debug.Log("VRC_Trigger VrcEvent:" + triggerEvent.Events.GetType());
            Debug.Log("VRC_Trigger Name:" + triggerEvent.Name.GetType());
            Debug.Log("VRC_Trigger oProbabilities:" + triggerEvent.Probabilities.GetType());


            if (0 < triggerEvent.Events.Count)
            {
                var vrcEvent = triggerEvent.Events[0];
                Debug.Log("VRC_Trigger VrcEvent Name:" + vrcEvent.Name.GetType());
                Debug.Log("VRC_Trigger VrcEvent EventType:" + vrcEvent.EventType.GetType());
                Debug.Log("VRC_Trigger VrcEvent ParameterString:" + vrcEvent.ParameterString.GetType());
                Debug.Log("VRC_Trigger VrcEvent ParameterBoolOp:" + vrcEvent.ParameterBoolOp.GetType());
                Debug.Log("VRC_Trigger VrcEvent ParameterFloat: " + vrcEvent.ParameterFloat.GetType());
                Debug.Log("VRC_Trigger VrcEvent ParameterInt: " + vrcEvent.ParameterInt.GetType());
                Debug.Log("VRC_Trigger VrcEvent ParameterObjects: " + vrcEvent.ParameterObjects.GetType());
            }
        }
    }
Beispiel #2
0
        public void PlayNext()
        {
            int num = current;

            switch (PlaybackOrder)
            {
            case Order.InOrder:
            case Order.Shuffle:
                num = ((num < playOrder.Length) ? (num + 1) : 0);
                break;

            case Order.InOrderReversing:
                if (num < playOrder.Length)
                {
                    num++;
                }
                else
                {
                    for (int j = 0; j < playOrder.Length; j++)
                    {
                        int num2 = playOrder[j];
                        playOrder[j] = playOrder[playOrder.Length - j - 1];
                        playOrder[playOrder.Length - j - 1] = num2;
                    }
                    num = 0;
                }
                break;

            case Order.Random:
                num = (from i in playOrder
                       orderby rng.Next()
                       select i).First();
                break;
            }
            VRC_Trigger.TriggerCustom(OnChange);
            play(num);
        }
Beispiel #3
0
    private void Make()
    {
        List <GameObject> R_con      = new List <GameObject>();
        List <GameObject> L_con      = new List <GameObject>();
        List <GameObject> Gimic_List = new List <GameObject>();
        string            path       = AssetDatabase.GetAssetOrScenePath(page_fold);

        string[] sp_path = path.Split('/');
        string   re_path = sp_path[2];

        for (int i = 3; i < sp_path.Length; i++)
        {
            re_path += "/" + sp_path[i];
        }



        VRCSDK2.VRC_SceneDescriptor vRC_Scene = VRCWoald.GetComponent <VRCSDK2.VRC_SceneDescriptor>();

        for (int i = 0; ; i++)
        {
            if (File.Exists(path + "/p" + i + sp_path[sp_path.Length - 2] + ".mat"))
            {
                Material mat = Resources.Load(re_path + "/p" + i + sp_path[sp_path.Length - 2]) as Material;
                if (mat == null)
                {
                    Debug.Log(re_path + "/p" + i + ".mat" + " mat is null");
                }
                vRC_Scene.DynamicMaterials.Add(mat);
            }
            else
            {
                Debug.Log("end mat");

                break;
            }
        }


        Material mat1 = Resources.Load(re_path + "/p0" + sp_path[sp_path.Length - 2]) as Material;
        Material mat2 = Resources.Load(re_path + "/p1" + sp_path[sp_path.Length - 2]) as Material;

        String R_con_name = R_Bar.name;
        String L_con_name = L_Bar.name;

        R_page.GetComponent <Renderer>().material = mat1;
        L_page.GetComponent <Renderer>().material = mat2;

        GameObject R_con_pac = new GameObject();

        R_con_pac.name                    = "R_con_pac";
        R_con_pac.transform.parent        = R_Bar.transform.parent;
        R_con_pac.transform.localPosition = new Vector3(0, 0, 0);
        R_con_pac.transform.localRotation = new Quaternion(0, 0, 0, 0);
        R_con_pac.transform.localScale    = new Vector3(1, 1, 1);
        //R_Bar.transform.parent = R_con_pac.transform;
        R_Bar.SetActive(false);


        GameObject L_con_pac = new GameObject();

        L_con_pac.name                    = "L_con_pac";
        L_con_pac.transform.parent        = L_Bar.transform.parent;
        L_con_pac.transform.localPosition = new Vector3(0, 0, 0);
        L_con_pac.transform.localRotation = new Quaternion(0, 0, 0, 0);
        L_con_pac.transform.localScale    = new Vector3(1, 1, 1);
        //L_Bar.transform.parent = L_con_pac.transform;
        L_Bar.SetActive(false);


        /*ページ遷移イベント取得まで
         * 前提としてTriggerのEventsの
         * 0に右ページ
         * 1に左ページ
         * 2に右のコントロールバー入れ替え
         * 3に左のコントロールバー入れ替え
         * をが入っている
         */


        for (int i = 0; ; i++) //右コントローラー作成
        {
            Debug.Log("Rpage" + (2 * i) + "_" + 2 * i);
            if (File.Exists(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat"))
            {
                Debug.Log(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat" + " true");
            }
            else
            {
                Debug.Log(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat" + " false");
                break;
            }

            R_con.Add(Instantiate(R_Bar) as GameObject);

            R_con[i].name = "R_con_" + (2 * i) + "_" + (2 * i + 1);
            Debug.Log("リネーム");
            R_con[i].transform.parent = R_con_pac.transform;
            Debug.Log("親変更");
            R_con[i].transform.localPosition = R_Bar.transform.localPosition;
            R_con[i].transform.localRotation = R_Bar.transform.localRotation;
            R_con[i].transform.localScale    = R_Bar.transform.localScale;
            Debug.Log("トランスフォーム調整");

            VRCSDK2.VRC_Trigger R_bar_trg = R_con[i].GetComponent(typeof(VRCSDK2.VRC_Trigger)) as VRCSDK2.VRC_Trigger;
            if (R_bar_trg == null)
            {
                Debug.Log("トリガーが無いが");
                R_bar_trg = R_con[i].AddComponent <VRCSDK2.VRC_Trigger>();
            }

            Debug.Log("トリガー取得");
            VRCSDK2.VRC_Trigger.TriggerEvent r_trg = new VRCSDK2.VRC_Trigger.TriggerEvent();
            Debug.Log("トリガーイベント作成");

            R_bar_trg.interactText = R_con_name;

            R_bar_trg.Triggers.Add(r_trg);
            Debug.Log("トリガーイベント追加");

            r_trg.TriggerType = VRCSDK2.VRC_Trigger.TriggerType.OnInteract;

            VRCSDK2.VRC_EventHandler.VrcEvent evr = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent evl = new VRCSDK2.VRC_EventHandler.VrcEvent();

            Debug.Log("イベントインスタンス作成");
            if (local)
            {
                r_trg.BroadcastType = VRCSDK2.VRC_EventHandler.VrcBroadcastType.Local;      //GUIから切り変えれるように
            }
            evr.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetMaterial;
            evl.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetMaterial;

            Debug.Log("イベントタイプ指定");

            evr.ParameterString = path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat";
            evr.ParameterObject = R_page;  //ここに右ページオブジェクト

            Debug.Log("右ページマテリアル指定");

            evl.ParameterString = path + "/p" + (i * 2 + 1) + sp_path[sp_path.Length - 2] + ".mat";
            evl.ParameterObject = L_page;

            Debug.Log("左ページマテリアル指定");


            r_trg.Events.Add(evr);
            r_trg.Events.Add(evl);
        }

        for (int i = 0; ; i++)
        {
                               //左コントローラー作成
            {
                Debug.Log("Lpage" + (2 * i) + "_" + 2 * i);
                if (File.Exists(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat"))
                {
                    Debug.Log(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat" + " true");
                }
                else
                {
                    Debug.Log(path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat" + " false");
                    break;
                }

                L_con.Add(Instantiate(L_Bar) as GameObject);

                L_con[i].name = "L_con_" + (2 * i) + "_" + (2 * i + 1);
                Debug.Log("リネーム");
                L_con[i].transform.parent = L_con_pac.transform;
                Debug.Log("親変更");
                L_con[i].transform.localPosition = L_Bar.transform.localPosition;
                L_con[i].transform.localRotation = L_Bar.transform.localRotation;
                L_con[i].transform.localScale    = L_Bar.transform.localScale;
                Debug.Log("トランスフォーム調整");

                VRCSDK2.VRC_Trigger L_bar_trg = L_con[i].GetComponent(typeof(VRCSDK2.VRC_Trigger)) as VRCSDK2.VRC_Trigger;
                Debug.Log("トリガー取得");
                if (L_bar_trg == null)
                {
                    Debug.Log("トリガーが無いが");
                    L_bar_trg = L_con[i].AddComponent <VRCSDK2.VRC_Trigger>();
                }

                L_bar_trg.interactText = L_con_name;


                VRCSDK2.VRC_Trigger.TriggerEvent l_trg = new VRCSDK2.VRC_Trigger.TriggerEvent();
                Debug.Log("トリガーイベント作成");

                L_bar_trg.Triggers.Add(l_trg);
                Debug.Log("トリガーイベント追加");

                l_trg.TriggerType = VRCSDK2.VRC_Trigger.TriggerType.OnInteract;

                VRCSDK2.VRC_EventHandler.VrcEvent evr = new VRCSDK2.VRC_EventHandler.VrcEvent();
                VRCSDK2.VRC_EventHandler.VrcEvent evl = new VRCSDK2.VRC_EventHandler.VrcEvent();

                Debug.Log("イベントインスタンス作成");
                if (local)
                {
                    l_trg.BroadcastType = VRCSDK2.VRC_EventHandler.VrcBroadcastType.Local;    //GUIから切り変えれるように
                }
                evr.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetMaterial;
                evl.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetMaterial;

                Debug.Log("イベントタイプ指定");

                evr.ParameterString = path + "/p" + (i * 2) + sp_path[sp_path.Length - 2] + ".mat";
                evr.ParameterObject = R_page; //ここに右ページオブジェクト

                Debug.Log("右ページマテリアル指定");

                evl.ParameterString = path + "/p" + (i * 2 + 1) + sp_path[sp_path.Length - 2] + ".mat";
                evl.ParameterObject = L_page;

                Debug.Log("左ページマテリアル指定");


                l_trg.Events.Add(evr);
                l_trg.Events.Add(evl);
            }
        }

        Debug.Log("オブジェクト作成終了");
        Debug.Log("遷移システム開始");

        if (gimic)
        {
            GameObject Gimic_pac = new GameObject();
            Gimic_pac.name                    = "Gimic_pac";
            Gimic_pac.transform.parent        = L_Bar.transform.parent;
            Gimic_pac.transform.localPosition = new Vector3(0, 0, 0);
            Gimic_pac.transform.localRotation = new Quaternion(0, 0, 0, 0);
            Gimic_pac.transform.localScale    = new Vector3(1, 1, 1);
            //L_Bar.transform.parent = L_con_pac.transform;

            for (int i = 0; i < R_con.Count; i++)
            {
                Gimic_List.Add(new GameObject());
                Gimic_List[i].name = "p" + (i * 2) + "_" + (i * 2 + 1);
                Gimic_List[i].transform.localScale    = new Vector3(1, 1, 1);
                Gimic_List[i].transform.parent        = Gimic_pac.transform;
                Gimic_List[i].transform.localPosition = new Vector3(0, 0, 0);
                Gimic_List[i].transform.localRotation = new Quaternion(0, 0, 0, 0);

                if (i != 0)
                {
                    Gimic_List[i].SetActive(false);
                }
            }
        }


        Debug.Log("R_con表示設定");
        for (int i = 0; i < R_con.Count; i++) //右コン操作 戻る操作()
        {
            VRCSDK2.VRC_Trigger trg = R_con[i].GetComponent <VRCSDK2.VRC_Trigger>();
            VRCSDK2.VRC_Trigger.TriggerEvent intract = new VRCSDK2.VRC_Trigger.TriggerEvent();

            Debug.Log("トリガーインスタンス作成");


            intract.TriggerType = VRCSDK2.VRC_Trigger.TriggerType.OnInteract;
            Debug.Log("トリガータイプ指定");

            if (local)
            {
                intract.BroadcastType = VRCSDK2.VRC_EventHandler.VrcBroadcastType.Local;        //GUIから切り替えれるように
            }
            VRCSDK2.VRC_EventHandler.VrcEvent r_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent r_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent l_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent l_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();
            Debug.Log("イベントインスタンス作成");


            r_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            r_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            l_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            l_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            Debug.Log("イベントタイプ指定");


            r_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
            r_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;
            l_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
            l_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;
            Debug.Log("Bool設定");

            //戻るボタンで戻った先がi r_next i-1 l_next i+1 r_pre i l_pre i+2

            Debug.Log("r_next");
            if (i > 0)
            {
                r_next.ParameterObject = R_con[i - 1];
            }

            Debug.Log("r_pre");
            r_pre.ParameterObject = R_con[i];

            Debug.Log("l_next");
            if (i < L_con.Count - 1)
            {
                l_next.ParameterObject = L_con[i + 1];
            }

            Debug.Log("l_pre");
            if (i < L_con.Count - 2)
            {
                l_pre.ParameterObject = L_con[i + 2];
            }
            Debug.Log("遷移先指定");


            if (i > 0)
            {
                intract.Events.Add(r_next);
            }
            intract.Events.Add(r_pre);
            if (i < L_con.Count - 1)
            {
                intract.Events.Add(l_next);
            }
            if (i < L_con.Count - 2)
            {
                intract.Events.Add(l_pre);
            }
            if (gimic)  //ギミック出し入れ部分
            {
                VRCSDK2.VRC_EventHandler.VrcEvent G_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
                VRCSDK2.VRC_EventHandler.VrcEvent G_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();

                G_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
                G_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;

                G_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
                G_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;

                Debug.Log("G_next");
                G_next.ParameterObject = Gimic_List[i];

                Debug.Log("G_pre");
                if (i < Gimic_List.Count - 1)
                {
                    G_pre.ParameterObject = Gimic_List[i + 1];
                }

                intract.Events.Add(G_pre);
                intract.Events.Add(G_next);
            }
            Debug.Log("イベント割り当て");


            trg.Triggers.Add(intract);
            Debug.Log("トリガー割り当て");
        }
        Debug.Log("L_con表示設定");

        for (int i = 0; i < R_con.Count; i++) //左コン操作
        {
            VRCSDK2.VRC_Trigger trg = L_con[i].GetComponent <VRCSDK2.VRC_Trigger>();
            VRCSDK2.VRC_Trigger.TriggerEvent intract = new VRCSDK2.VRC_Trigger.TriggerEvent();

            Debug.Log("トリガーインスタンス作成");


            intract.TriggerType = VRCSDK2.VRC_Trigger.TriggerType.OnInteract;
            Debug.Log("トリガータイプ指定");
            if (local)
            {
                intract.BroadcastType = VRCSDK2.VRC_EventHandler.VrcBroadcastType.Local;        //GUIから切り替えれるように
            }
            VRCSDK2.VRC_EventHandler.VrcEvent r_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent r_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent l_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
            VRCSDK2.VRC_EventHandler.VrcEvent l_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();
            Debug.Log("イベントインスタンス作成");


            r_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            r_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            l_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            l_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
            Debug.Log("イベントタイプ指定");


            r_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
            r_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;
            l_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
            l_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;
            Debug.Log("Bool設定");

            //進むボタン 進んだ先がiだからnextはrがi-1 lがi+1 preはrがi-2 lがi
            Debug.Log("r_next");
            if (i > 0)
            {
                r_next.ParameterObject = R_con[i - 1];
            }

            Debug.Log("r_pre");
            if (i > 1)
            {
                r_pre.ParameterObject = R_con[i - 2];
            }

            Debug.Log("l_next");
            if (i < L_con.Count - 1)
            {
                l_next.ParameterObject = L_con[i + 1];
            }

            Debug.Log("l_pre");
            l_pre.ParameterObject = L_con[i];
            Debug.Log("遷移先指定");

            if (i > 0)
            {
                intract.Events.Add(r_next);
            }
            if (i > 1)
            {
                intract.Events.Add(r_pre);
            }
            if (i < L_con.Count - 1)
            {
                intract.Events.Add(l_next);
            }
            intract.Events.Add(l_pre);
            if (gimic)  //ギミック出し入れ部分
            {
                VRCSDK2.VRC_EventHandler.VrcEvent G_next = new VRCSDK2.VRC_EventHandler.VrcEvent();
                VRCSDK2.VRC_EventHandler.VrcEvent G_pre  = new VRCSDK2.VRC_EventHandler.VrcEvent();

                G_next.EventType = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;
                G_pre.EventType  = VRCSDK2.VRC_EventHandler.VrcEventType.SetGameObjectActive;

                G_next.ParameterBoolOp = VRCSDK2.VRC_EventHandler.VrcBooleanOp.True;
                G_pre.ParameterBoolOp  = VRCSDK2.VRC_EventHandler.VrcBooleanOp.False;

                Debug.Log("G_next");
                G_next.ParameterObject = Gimic_List[i];

                Debug.Log("G_pre");
                if (0 < i)
                {
                    G_pre.ParameterObject = Gimic_List[i - 1];
                }

                intract.Events.Add(G_next);
                intract.Events.Add(G_pre);
            }
            Debug.Log("イベント割り当て");


            trg.Triggers.Add(intract);
            Debug.Log("トリガー割り当て");
        }

        L_con[1].SetActive(true);
        Debug.Log(L_con.Count * 2 + "ページ");
    }
Beispiel #4
0
 public static void DrawTriggerActionCallback(string actionLabel, VRC_Trigger trigger, VRC_EventHandler.VrcEvent e)
 {
     VRC_Trigger.TriggerEvent triggerEvent = VRC_EditorTools.CustomTriggerPopup(actionLabel, trigger, e.ParameterString);
     e.ParameterString = triggerEvent == null ? null : triggerEvent.Name;
 }
Beispiel #5
0
        public static VRC_Trigger.TriggerEvent CustomTriggerPopup(Rect rect, string label, VRC_Trigger sourceTrigger, string selectedValue, GUIStyle style = null)
        {
            if (sourceTrigger == null)
            {
                return(null);
            }

            return(CustomTriggerPopup(rect, label, sourceTrigger, sourceTrigger.Triggers.FirstOrDefault(t => t.TriggerType == VRC_Trigger.TriggerType.Custom && t.Name == selectedValue), style));
        }
Beispiel #6
0
 public static VRC_Trigger.TriggerEvent CustomTriggerPopup(string label, VRC_Trigger sourceTrigger, VRC_Trigger.TriggerEvent selectedValue, params GUILayoutOption[] options)
 {
     return(CustomTriggerPopupInternal(sourceTrigger, selectedValue, (selectedIdx, names) => EditorGUILayout.Popup(label, selectedIdx, names, options)));
 }
Beispiel #7
0
        public static VRC_Trigger.TriggerEvent CustomTriggerPopup(Rect rect, string label, VRC_Trigger sourceTrigger, VRC_Trigger.TriggerEvent selectedValue, GUIStyle style = null)
        {
            System.Func <int, string[], int> show = (selectedIdx, names) =>
            {
                if (style != null)
                {
                    return(EditorGUI.Popup(rect, label, selectedIdx, names, style));
                }
                else
                {
                    return(EditorGUI.Popup(rect, label, selectedIdx, names));
                }
            };

            return(CustomTriggerPopupInternal(sourceTrigger, selectedValue, show));
        }