private void Update() { RotateView(); if (!jump_ && characterController_.isGrounded && jumpSpeed_ > 0) { jump_ = Input.GetButton("Jump"); } UpdateStance(); UpdateMenu(); if (currentPickup_ != null) { currentPickup_.UpdatePosition(rightArmPosition_.transform); currentPickup_.UpdateUse(); } }
private void Update() { RotateView(); if (!jump_ && characterController_.isGrounded && jumpSpeed_ > 0) { jump_ = Input.GetButtonDown("Jump"); } if (currentPickup_ != null) { currentPickup_.UpdatePosition(rightArmPosition_.transform); currentPickup_.UpdateUse(); } UpdateStance(); UpdateMenu(); UpdateCameraProxyPosition(); prevousHandPosition_ = rightArmPosition_.transform.position; prevousHandRotation_ = rightArmPosition_.transform.rotation.eulerAngles; }