Beispiel #1
0
 public virtual void OnEnable()
 {
     smooth = (VRSmooth)target;
     if (smooth.GetComponent <VRInteractor>() == null)
     {
         smooth.gameObject.AddComponent <VRInteractor>();
         EditorUtility.SetDirty(smooth);
         EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
     }
 }
Beispiel #2
0
        void Start()
        {
            _teleporter = GetComponent <ArcTeleporter>();
            _smooth     = GetComponent <VRSmooth>();
            _interactor = GetComponent <VRInteractor>();
            if (_teleporter == null)
            {
                Debug.LogError("Missing ArcTeleporter", gameObject);
                return;
            }
            if (_smooth == null)
            {
                Debug.LogError("Missing VRSmooth", gameObject);
                return;
            }

            _currentType = (LocoType)PlayerPrefs.GetInt("LocoType", 0);
            if (_teleporter.enabled == _smooth.enabled)
            {
                _teleporter.enabled = _currentType == LocoType.ARCTELEPORTER;
                _smooth.enabled     = _currentType == LocoType.SMOOTH;
            }
        }