void CheckForInteractable()
        {
            Ray        _ray = new Ray(m_cam.transform.position, m_cam.transform.forward);
            RaycastHit _hitInfo;

            bool _hitSomething = Physics.SphereCast(_ray, raySphereRadius, out _hitInfo, rayDistance, interactableLayer);

            if (_hitSomething)
            {
                InteractableBase _interactable = _hitInfo.transform.GetComponent <InteractableBase>();

                if (_interactable != null)
                {
                    if (interactionData.IsEmpty())
                    {
                        interactionData.Interactable = _interactable;
                        uiPanel.SetTooltip(_interactable.TooltipMessage);
                    }
                    else
                    {
                        if (!interactionData.IsSameInteractable(_interactable))
                        {
                            interactionData.Interactable = _interactable;
                            uiPanel.SetTooltip(_interactable.TooltipMessage);
                        }
                    }
                }
            }
            else
            {
                uiPanel.ResetUI();
                interactionData.ResetData();
            }

            Debug.DrawRay(_ray.origin, _ray.direction * rayDistance, _hitSomething ? Color.green : Color.red);
        }