public FarmRecord(int farm_id) { Id = Guid.NewGuid(); FarmId = farm_id; WeaponHitRecords = new WeaponHitRecord[0]; RandomTreasures = new TreasureRecord[0]; }
private void _SaveTreasureHistory(FarmRecord fish_hit_records) { var list = fish_hit_records.RandomTreasures.ToList(); foreach(var treasure in _Visitor.GetAllTreasures()) { var d = list.FirstOrDefault(x => x.WeaponType == treasure); if(d == null) { d = new TreasureRecord(treasure); list.Add(d); } d.Count++; } fish_hit_records.RandomTreasures = list.ToArray(); }
public FarmRecord() { Id = Guid.NewGuid(); WeaponHitRecords = new WeaponHitRecord[0]; RandomTreasures = new TreasureRecord[0]; }