Beispiel #1
0
        public void Init(StreamReader.IReader fileReader, UInt64 offset, ref VGM_Stream vgmStream, bool InitReader, UInt64 fileLength)
        {
            UInt64 start_offset;
            UInt64 i;

            int thpVersion = fileReader.Read_8Bits(offset + 0x06);

            /* fill in the vital statistics */
            start_offset = fileReader.Read_32bitsBE(offset + 0x28);

            // Get info from the first block
            UInt64 componentTypeOffset = offset + fileReader.Read_32bitsBE(offset + 0x20);
            uint   numComponents       = fileReader.Read_32bitsBE(componentTypeOffset);
            UInt64 componentDataOffset = componentTypeOffset + 0x14;

            componentTypeOffset += 4;

            for (i = 0; i < numComponents; i++)
            {
                if (fileReader.Read_8Bits(componentTypeOffset + i) == 1) // audio block
                {
                    uint channel_count = fileReader.Read_32bitsBE(componentDataOffset);

                    /* build the VGMSTREAM */
                    VGM_Utils.allocate_vgmStream(ref vgmStream, (int)channel_count, false);

                    vgmStream.vgmChannelCount = (int)channel_count;
                    vgmStream.vgmSampleRate   = (int)fileReader.Read_32bitsBE(componentDataOffset + 4);
                    vgmStream.vgmTotalSamples = (int)fileReader.Read_32bitsBE(componentDataOffset + 8);
                    break;
                }
                else
                {
                    if (thpVersion == 0x10)
                    {
                        componentDataOffset += 0x0c;
                    }
                    else
                    {
                        componentDataOffset += 0x08;
                    }
                }
            }

            vgmStream.vgmTHPNextFrameSize = fileReader.Read_32bitsBE(offset + 0x18);
            vgmStream.vgmDecoder          = new DSP_Decoder();
            vgmStream.vgmLayout           = new Blocked();
            vgmStream.vgmLayoutType       = VGM_Layout_Type.THP_Blocked;

            if (InitReader)
            {
                for (i = 0; i < 2; i++)
                {
                    vgmStream.vgmChannel[i].fReader = (StreamReader.IReader)Activator.CreateInstance(fileReader.GetType());;
                    vgmStream.vgmChannel[i].fReader.Open(fileReader.GetFilename());
                    vgmStream.vgmChannel[i].fReader.SetSessionID(fileReader.GetSessionID());
                }
                BlockedFnts.THP_Block_Update(offset + start_offset, ref vgmStream);
            }
        }
Beispiel #2
0
        public int update(ref short[] vgmBuffer, int vgmSampleCount, VGM_Stream vgmStream)
        {
            int i;
            int samples_written   = 0;
            int frame_size        = vgmStream.vgmDecoder.FrameSize();
            int samples_per_frame = vgmStream.vgmDecoder.SamplesPerFrame();
            int samples_this_block;

            if (vgmStream.vgmDecodedSamples >= vgmStream.vgmTotalSamplesWithLoop)
            {
                return(0);
            }

            vgmStream.vgmSamplesBlockOffset = 0;

            if (frame_size == 0)
            {
                samples_this_block = vgmStream.vgmCurrentBlockSize * 2 * samples_per_frame;
            }
            else
            {
                samples_this_block = vgmStream.vgmCurrentBlockSize / frame_size * samples_per_frame;
            }


            while (samples_written < vgmSampleCount)
            {
                int samples_to_do;

                if (vgmStream.vgmLoopFlag && VGM_Utils.vgmstream_do_loop(vgmStream))
                {
                    if (frame_size == 0)
                    {
                        samples_this_block = vgmStream.vgmCurrentBlockSize * 2 * samples_per_frame;
                    }
                    else
                    {
                        samples_this_block = vgmStream.vgmCurrentBlockSize / frame_size * samples_per_frame;
                    }

                    continue;
                }

                samples_to_do = VGM_Utils.vgmstream_samples_to_do(samples_this_block, samples_per_frame, vgmStream);

                if (samples_written + samples_to_do > vgmSampleCount)
                {
                    samples_to_do = vgmSampleCount - samples_written;
                }

                if (vgmStream.vgmCurrentBlockOffset >= 0)
                {
                    for (i = 0; i < vgmStream.vgmChannelCount; i++)
                    {
                        vgmStream.vgmDecoder.Decode(vgmStream, vgmStream.vgmChannel[i], ref vgmBuffer, vgmStream.vgmChannelCount, vgmStream.vgmSamplesIntoBlock, samples_to_do, i);
                    }
                }

                samples_written += samples_to_do;

                vgmStream.vgmSamplesBlockOffset += samples_to_do * vgmStream.vgmChannelCount;
                vgmStream.vgmSamplePlayed       += samples_to_do;
                vgmStream.vgmDecodedSamples     += samples_to_do;
                vgmStream.vgmSamplesIntoBlock   += samples_to_do;

                if (vgmStream.vgmDecodedSamples >= vgmStream.vgmTotalSamplesWithLoop)
                {
                    return(samples_written);
                }

                if (vgmStream.vgmSamplesIntoBlock == samples_this_block)
                {
                    switch (vgmStream.vgmLayoutType)
                    {
                    case VGM_Layout_Type.CAF_Blocked:
                        BlockedFnts.CAF_Block_Update(vgmStream.vgmNextBlockOffset, ref vgmStream);
                        break;

                    case VGM_Layout_Type.THP_Blocked:
                        BlockedFnts.THP_Block_Update(vgmStream.vgmNextBlockOffset, ref vgmStream);
                        break;

                    default:
                        break;
                    }

                    if (frame_size == 0)
                    {
                        samples_this_block = vgmStream.vgmCurrentBlockSize * 2 * samples_per_frame;
                    }
                    else
                    {
                        samples_this_block = vgmStream.vgmCurrentBlockSize / frame_size * samples_per_frame;
                    }

                    vgmStream.vgmSamplesIntoBlock = 0;
                }
            }
            return(samples_written);
        }