Beispiel #1
0
        internal AssetBundleLoader CreateLoader(string abFileName, string oriName = null)
        {
            AssetBundleLoader loader = null;

            if (_loaderCache.ContainsKey(abFileName))
            {
                loader = _loaderCache[abFileName];
            }
            else
            {
#if _AB_MODE_
                AssetBundleData data = _depInfoReader.GetAssetBundleInfo(abFileName);
                if (data == null && oriName != null)
                {
                    data = _depInfoReader.GetAssetBundleInfoByShortName(oriName.ToLower());
                }
                if (data == null)
                {
                    MissAssetBundleLoader missLoader = new MissAssetBundleLoader();
                    missLoader.bundleManager = this;
                    return(missLoader);
                }

                loader = this.CreateLoader();
                loader.bundleManager = this;
                loader.bundleData    = data;
                loader.bundleName    = data.fullName;
#else
                loader = this.CreateLoader();
                loader.bundleManager = this;
                loader.bundleName    = abFileName;
#endif
                _loaderCache[abFileName] = loader;
            }

            return(loader);
        }
Beispiel #2
0
 internal void LoadError(AssetBundleLoader loader)
 {
     Debug.LogWarning("Cant load AB : " + loader.bundleName, this);
     LoadComplete(loader);
 }