Beispiel #1
0
 /// <summary>
 /// Note: publishEveryYield is always false. If you want to set true, use Observable.FromCoroutine(() => selector(x), true). This is workaround of Unity compiler's bug.
 /// </summary>
 public static UtyRx.IObservable <Unit> SelectMany <T>(this UtyRx.IObservable <T> source, Func <T, IEnumerator> selector)
 {
     return(source.SelectMany(x => FromCoroutine(() => selector(x), false)));
 }
Beispiel #2
0
 public static UtyRx.IObservable <Unit> SelectMany <T>(this UtyRx.IObservable <T> source, Func <IEnumerator> selector, bool publishEveryYield = false)
 {
     return(source.SelectMany(FromCoroutine(() => selector(), publishEveryYield)));
 }