Beispiel #1
0
 public SyncManager(IVisualDynamicEntityManager dynamicEntityManager,
                    ServerComponent server,
                    IWorldChunks chunks,
                    ChatComponent chat)
 {
     _dynamicEntityManager = dynamicEntityManager;
     _server = server;
     _chunks = chunks;
     _chat   = chat;
     _server.MessageError      += _server_MessageError;
     _server.MessageEntityData += server_MessageEntityData;
 }
Beispiel #2
0
        /// <summary>
        /// Creates new instance of ItemMessageTranslator.
        /// </summary>
        /// <param name="server"></param>
        public ItemMessageTranslator(ServerComponent server)
        {
            if (server == null)
            {
                throw new ArgumentNullException("server");
            }

            _server = server;
            _server.MessageEntityLockResult += ServerMessageEntityLockResult;
            _server.MessageItemTransfer     += _server_MessageItemTransfer;

            Enabled = true;
        }
        /// <summary>
        /// Creates new instance of EntityMessageTranslator
        /// </summary>
        public EntityMessageTranslator(
            ServerComponent server,
            PlayerEntityManager playerEntityManager,
            IVisualDynamicEntityManager dynamicEntityManager,
            IChunkEntityImpactManager landscapeManager,
            SyncManager syncManager)
        {
            _server = server;

            //Handle Entity received Message from Server
            _server.MessageEntityIn              += ServerMessageEntityIn;
            _server.MessageEntityOut             += ServerMessageEntityOut;
            _server.MessagePosition              += ServerMessagePosition;
            _server.MessageDirection             += ServerMessageDirection;
            _server.MessageEntityLock            += ServerMessageEntityLock;
            _server.MessageEntityUse             += _server_MessageEntityUse;
            _server.MessageEntityEquipment       += _server_MessageEntityEquipment;
            _server.MessageUseFeedback           += _server_MessageUseFeedback;
            _server.MessageItemTransfer          += _server_MessageItemTransfer;
            _server.MessageEntityVoxelModel      += ServerOnMessageEntityVoxelModel;
            _server.MessageEntityHealth          += _server_MessageEntityHealth;
            _server.MessageEntityHealthState     += _server_MessageEntityHealthState;
            _server.MessageEntityAfflictionState += _server_MessageEntityAfflictionState;

            if (dynamicEntityManager == null)
            {
                throw new ArgumentNullException("dynamicEntityManager");
            }
            if (landscapeManager == null)
            {
                throw new ArgumentNullException("landscapeManager");
            }
            if (syncManager == null)
            {
                throw new ArgumentNullException("syncManager");
            }
            if (playerEntityManager == null)
            {
                throw new ArgumentNullException("playerEntityManager");
            }

            _dynamicEntityManager = dynamicEntityManager;
            _landscapeManager     = landscapeManager;
            _syncManager          = syncManager;
            PlayerEntity          = playerEntityManager.PlayerCharacter;
            playerEntityManager.PlayerEntityChanged += (sender, args) => { PlayerEntity = args.PlayerCharacter; };
        }