Beispiel #1
0
        protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container)
        {
#warning TODO: values acording to read version (current 2017.3.0f3)
            YAMLMappingNode node = base.ExportYAMLRoot(container);
            node.AddSerializedVersion(GetSerializedVersion(container.Version));
            node.Add("m_GIWorkflowMode", GetExportGIWorkflowMode(container.Version, container.Flags));
            node.Add("m_GISettings", GetExportGISettings(container.Version).ExportYAML(container));
            node.Add("m_LightmapEditorSettings", GetExportLightmapEditorSettings(container.Version, container.Flags).ExportYAML(container));
#warning is that possible to somehow create LightingDataAsset with Release data?
            node.Add("m_LightingDataAsset", LightingDataAsset.ExportYAML(container));
            node.Add("m_UseShadowmask", GetExportUseShadowmask(container.Version));
            return(node);
        }
Beispiel #2
0
        protected override YAMLMappingNode ExportYAMLRoot(IAssetsExporter exporter)
        {
#warning TODO: values acording to read version (current 2017.3.0f3)
#warning TODO: convert data
            YAMLMappingNode node = base.ExportYAMLRoot(exporter);
            node.AddSerializedVersion(GetSerializedVersion(exporter.Version));
            node.Add("m_GIWorkflowMode", GIWorkflowMode);
            node.Add("m_GISettings", GISettings.ExportYAML(exporter));
            node.Add("m_LightmapEditorSettings", LightmapEditorSettings.ExportYAML(exporter));
            node.Add("m_LightingDataAsset", LightingDataAsset.ExportYAML(exporter));
            node.Add("m_UseShadowmask", 0);
            return(node);
        }
Beispiel #3
0
        public override IEnumerable <Object> FetchDependencies(ISerializedFile file, bool isLog = false)
        {
            foreach (Object @object in base.FetchDependencies(file, isLog))
            {
                yield return(@object);
            }

            if (IsReadEnlightenSceneMapping(file.Version, file.Flags))
            {
                foreach (Object @object in EnlightenSceneMapping.FetchDependencies(file, isLog))
                {
                    yield return(@object);
                }
            }
            if (IsReadLightProbes(file.Version, file.Flags))
            {
                yield return(LightProbes.FetchDependency(file, isLog, ToLogString, "m_LightProbes"));

                foreach (LightmapData lightmap in Lightmaps)
                {
                    foreach (Object @object in lightmap.FetchDependencies(file, isLog))
                    {
                        yield return(@object);
                    }
                }
            }
            if (IsReadLightmapEditorSettings(file.Version, file.Flags))
            {
                foreach (Object @object in LightmapEditorSettings.FetchDependencies(file, isLog))
                {
                    yield return(@object);
                }
            }
            if (IsReadLightingDataAsset(file.Version, file.Flags))
            {
                yield return(LightingDataAsset.FetchDependency(file, isLog, ToLogString, "m_LightingDataAsset"));
            }
        }
Beispiel #4
0
        public override void Read(AssetReader reader)
        {
            base.Read(reader);

            if (IsReadEnlightenSceneMapping(reader.Version, reader.Flags))
            {
                EnlightenSceneMapping.Read(reader);
            }
            if (IsReadGIWorkflowMode(reader.Version, reader.Flags))
            {
                GIWorkflowMode = reader.ReadInt32();
            }

            if (IsReadLightProbes(reader.Version, reader.Flags))
            {
                LightProbes.Read(reader);
            }
            if (IsReadLightmaps(reader.Flags))
            {
                m_lightmaps = reader.ReadArray <LightmapData>();
            }
            if (IsAlign1(reader.Version, reader.Flags))
            {
                reader.AlignStream(AlignType.Align4);
            }

            if (IsReadLightmapsMode(reader.Version, reader.Flags))
            {
                LightmapsMode = (LightmapsMode)reader.ReadInt32();
            }
            if (IsReadBakedColorSpace(reader.Version))
            {
                BakedColorSpace = reader.ReadInt32();
            }
            if (IsReadUseDualLightmapsInForward(reader.Version))
            {
                UseDualLightmapsInForward = reader.ReadBoolean();
            }
            if (IsAlign2(reader.Version))
            {
                reader.AlignStream(AlignType.Align4);
            }

            if (IsReadGISettings(reader.Version))
            {
                GISettings.Read(reader);
            }

            if (IsReadLightmapEditorSettings(reader.Version, reader.Flags))
            {
                LightmapEditorSettings.Read(reader);
            }
            if (IsReadLightingDataAsset(reader.Version, reader.Flags))
            {
                LightingDataAsset.Read(reader);
            }
            if (IsReadRuntimeCPUUsage(reader.Version))
            {
                RuntimeCPUUsage = reader.ReadInt32();
            }
            if (IsReadUseShadowmask(reader.Version))
            {
                if (IsBoolShadowmask(reader.Version))
                {
                    UseShadowmask = reader.ReadBoolean();
                }
                else
                {
                    UseShadowmask = reader.ReadInt32() == 0 ? false : true;
                }
            }
        }