internal AdvGraphicOperaitonArg(AdvCommand command, GraphicInfoList graphic, float fadeTime, bool isNoPtattern = false)
        {
            this.RowData      = command.RowData;
            this.Graphic      = graphic;
            this.FadeTime     = fadeTime;
            this.IsNoPtattern = isNoPtattern;

            this.Arg2 = command.ParseCellOptional <string>(AdvColumnName.Arg2, "");
            this.Arg3 = command.ParseCellOptional <string>(AdvColumnName.Arg3, "");
            this.Arg4 = command.ParseCellOptional <string>(AdvColumnName.Arg4, "");
            this.Arg5 = command.ParseCellOptional <string>(AdvColumnName.Arg5, "");
            float x;

            if (float.TryParse(Arg4, out x))
            {
                this.X = x;
            }
            float y;

            if (float.TryParse(Arg5, out y))
            {
                this.Y = y;
            }
            else
            {
                MotionPlayType type;
                if (UtageToolKit.TryParaseEnum <MotionPlayType>(Arg5, out type))
                {
                    PlayType = type;
                }
            }
        }
Beispiel #2
0
        //各アセットタイプに対応する拡張子を追加
        internal void AddAssetFileTypeExtensionsSub(AssetFileType type, string[] extensions)
        {
            switch (type)
            {
            case AssetFileType.Text:
                textExtArray = UtageToolKit.AddArrayUnique <string>(textExtArray, extensions);
                break;

            case AssetFileType.Bytes:
                binaryExtArray = UtageToolKit.AddArrayUnique <string>(binaryExtArray, extensions);
                break;

            case AssetFileType.Texture:
                textureExtArray = UtageToolKit.AddArrayUnique <string>(textureExtArray, extensions);
                break;

            case AssetFileType.Sound:
                soundExtArray = UtageToolKit.AddArrayUnique <string>(soundExtArray, extensions);
                break;

            case AssetFileType.Csv:
                csvExtArray = UtageToolKit.AddArrayUnique <string>(csvExtArray, extensions);
                break;

            case AssetFileType.UnityObject:
            default:
                break;
            }
        }
Beispiel #3
0
        /// <summary>
        /// 文字列からピボットを解析する
        /// </summary>
        /// <param name="text">テキスト</param>
        /// <param name="defaultValue">デフォルト値</param>
        /// <returns>解析したピボット値。文字列が設定されてなかったらデフォルト値を。解析できなかったら例外を投げる</returns>
        public static Vector2 ParsePivotOptional(string text, Vector2 defaultValue)
        {
            //何も設定がなければデフォルト値を
            if (string.IsNullOrEmpty(text))
            {
                return(defaultValue);
            }

            Vector2 pivot = Vector2.one * 0.5f;

            Pivot pivotEnum;

            if (UtageToolKit.TryParaseEnum <Pivot>(text, out pivotEnum))
            {
                return(PivotUtil.PivotEnumToVector2(pivotEnum));
            }

            if (ParserUtil.TryParseVector2Optional(text, pivot, out pivot))
            {
                return(pivot);
            }
            else
            {
                throw new System.Exception(LanguageErrorMsg.LocalizeTextFormat(ErrorMsg.PivotParse, text));
            }
        }
Beispiel #4
0
        //指定のページのアイテムを作成
        public void CreateItems(int page)
        {
            this.currentPage = page;
            this.pageCarouselToggles.CurrentIndex = page;
            ///いったん削除
            ClearItems();

            int pageTopIndex = MaxItemPerPage * CurrentPage;

            for (int i = 0; i < MaxItemPerPage; ++i)
            {
                int index = pageTopIndex + i;
                if (index >= maxItemNum)
                {
                    break;
                }

                GameObject go = UtageToolKit.AddChildPrefab(grid.transform, itemPrefab);
                items.Add(go);
                if (CallbackCreateItem != null)
                {
                    CallbackCreateItem(go, index);
                }
            }
        }
Beispiel #5
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        //絵文字などのグラフィックオブジェクトを作成
        internal RectTransform AddGraphicObject(RectTransform parent, UguiNovelTextGenerator generator)
        {
            if (!IsSprite)
            {
                return(null);
            }

            Sprite sprite = FindSpirte(generator);

            if (sprite)
            {
                RectTransform child = UtageToolKit.AddChildGameObjectComponent <RectTransform>(parent, sprite.name);
                child.gameObject.hideFlags = HideFlags.DontSave;
                Image image = child.gameObject.AddComponent <Image>();
                image.sprite = sprite;

                float scaleX, scaleY = 1.0f;
                scaleX = scaleY = 1.0f * FontSize / generator.EmojiData.Size;
                float w = sprite.rect.width * scaleX;
                float h = sprite.rect.height * scaleY;
                child.sizeDelta     = new Vector2(w, h);
                child.localPosition = new Vector3(PositionX + w / 2, PositionY + h / 2, 0);
                return(child);
            }
            else
            {
                return(null);
            }
        }
Beispiel #6
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        //旧バージョンとの互換性のための処理、メッセージウィンドウがなかったら作る
        public AdvUguiMessageWindowManager GetMessageWindowManagerCreateIfMissing()
        {
            AdvUguiMessageWindowManager[] managers = GetComponentsInChildren <AdvUguiMessageWindowManager>(true);
            if (managers.Length > 0)
            {
                return(managers[0]);
            }
            else
            {
                //旧バージョンとの互換性のため、なかったら作る
                AdvUguiMessageWindowManager manager = UtageToolKit.AddChildGameObjectComponent <AdvUguiMessageWindowManager>(this.transform, "MessageWindowManager");
                RectTransform rect = manager.gameObject.AddComponent <RectTransform>();
                rect.anchorMin = Vector2.zero;
                rect.anchorMax = Vector2.one;
                rect.sizeDelta = Vector2.zero;
                rect.SetAsFirstSibling();

                AdvUguiMessageWindow[] windows = GetComponentsInChildren <AdvUguiMessageWindow>(true);
                foreach (var window in windows)
                {
                    window.transform.SetParent(rect, true);
                    if (window.transform.localScale == Vector3.zero)
                    {
                        window.transform.localScale = Vector3.one;
                    }
                }
                return(manager);
            }
        }
Beispiel #7
0
        /// <summary>
        /// Oggをサポートしているプラットフォームかどうか
        /// WebPlayer、StandAloneではOggが対応。MOBILEはMP3が対応なので、拡張子を入れ替える
        /// http://docs-jp.unity3d.com/Documentation/ScriptReference/WWW.GetAudioClip.html
        /// </summary>
        /// <returns>サポートしていればtrue</returns>
        public static bool IsSupportOggPlatform()
        {
            // WebPlayerの対応が5.4で終了したため5.4未満かどうかで処理を分ける. 2017/10/30 yoshida written.
#if UNITY_5_4_OR_NEWER
#if UNITY_STANDALONE || UNITY_WEBGL
            return(true);
#else
            if (UtageToolKit.IsPlatformStandAlone())
            {   //無料版用にDLL化したときのため
                return(true);
            }
            return(false);
#endif
#else
#if UNITY_STANDALONE || UNITY_WEBPLAYER || UNITY_WEBGL
            return(true);
#else
            if (Application.isWebPlayer || UtageToolKit.IsPlatformStandAlone())
            {                   //無料版用にDLL化したときのため
                return(true);
            }
            return(false);
#endif
#endif
        }
Beispiel #8
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        //コマンド待機中
        void OnUpdatePreWaitingCommand(AdvCommand command)
        {
            if (Disable)
            {
                return;
            }
            if (!IsWaitInputCommand(command))
            {
                return;
            }

            time += Time.deltaTime;
            if (time >= waitTime)
            {
                if (command is AdvCommandWaitInput)
                {
                    Engine.UiManager.IsInputTrig = true;
                }
                if (command is AdvCommandSendMessage)
                {
                    UtageToolKit.SafeSendMessage(command, engine.ScenarioPlayer.SendMessageTarget, "OnAgingInput");
                }
                if (command is AdvCommandMovie)
                {
                    Engine.UiManager.IsInputTrig = true;
                }
                if (command is AdvCommandCharacter || command is AdvCommandText)
                {
                    if (Engine.SoundManager.IsPlayingVoice())
                    {
                        Engine.Page.InputSendMessage();
                    }
                }
            }
        }
Beispiel #9
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        /// <summary>
        /// アイテムを作成
        /// </summary>
        /// <param name="itemNum">アイテムの数</param>
        /// <param name="callbackCreateItem">アイテムが作成されるときに呼ばれるコールバック</param>
        public void CreateItems(int itemNum, System.Action <GameObject, int> callbackCreateItem)
        {
            Content.anchoredPosition = Vector2.zero;
            ScrollRect.velocity      = Vector2.zero;
            ClearItems();
            for (int i = 0; i < itemNum; ++i)
            {
                GameObject go = UtageToolKit.AddChildPrefab(Content, ItemPrefab.gameObject);
                items.Add(go);
                if (null != callbackCreateItem)
                {
                    callbackCreateItem(go, i);
                }
            }
            PositionGroup.Reposition();
            bool isStopScrool = IsContentInnerScrollRect() && IsStopScroolWithAllInnner;

            switch (ScrollType)
            {
            case Type.Horizontal:
                ScrollRect.horizontal = !isStopScrool;
                ScrollRect.vertical   = false;
                break;

            case Type.Vertical:
                ScrollRect.horizontal = false;
                ScrollRect.vertical   = !isStopScrool;
                break;
            }
        }
Beispiel #10
0
        //旧バージョン(LayerManagerだったころ)のレイヤーデータ読み込み
        internal void ReadOld(BinaryReader reader)
        {
            //Transofom,Colorを空読み込み
            Vector3 pos   = new Vector3();
            Vector3 euler = new Vector3();
            Vector3 scale = new Vector3();

            UtageToolKit.ReadLocalTransform(reader, out pos, out euler, out scale);
            UtageToolKit.ReadColor(reader);

            //Tween情報を空読み込み
            int tweenCount = reader.ReadInt32();

            for (int i = 0; i < tweenCount; ++i)
            {
                AdvTweenPlayer tween = this.gameObject.AddComponent <AdvTweenPlayer>() as AdvTweenPlayer;
                tween.Read(reader, Manager.PixelsToUnits);
                Destroy(tween);
            }

            //各スプライトの読み込み
            int count = reader.ReadInt32();

            for (int i = 0; i < count; ++i)
            {
                string     name = reader.ReadString();
                GameObject go   = UtageToolKit.AddChildGameObject(this.transform, name);
                AdvGraphicObject2DSprite obj = go.AddComponent <AdvGraphicObject2DSprite>();
                obj.Init(this);
                currentGraphics.Add(name, obj);
                obj.ReadOld(reader);
            }
            //デフォルトオブジェクトを設定
            defaultObject = Find(reader.ReadString());
        }
        //マウスの入力処理
        void MouseOperation()
        {
            if (UtageToolKit.IsPlatformStandAloneOrEditor() || Application.isWebPlayer)
            {
                if (null == touchesMouse)
                {
                    return;
                }
                if (!Input.mousePresent)
                {
                    return;
                }

                Vector3 point = cachedCamera.ScreenToWorldPoint(Input.mousePosition);
                //有効なボタンだけ処理する
                if (isEnableMouseButtonLeft)
                {
                    MouseOperation(0, point);
                }
                if (isEnableMouseButtonRight)
                {
                    MouseOperation(1, point);
                }
                if (isEnableMouseButtonCenter)
                {
                    MouseOperation(2, point);
                }
                MouseMove();
            }
        }
Beispiel #12
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        SoundStreamFade CreateSoundStreamFade(string name)
        {
            GameObject      go     = UtageToolKit.AddChild(this.transform, new GameObject(name));
            SoundStreamFade stream = go.AddComponent <SoundStreamFade>();

            return(stream);
        }
Beispiel #13
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        void AddCharObject(Transform root, CharacterRenderInfo renderInfo, Color color, int order, int x0, int y0)
        {
            Vector2 pos = Vector2.zero;

            pos.x += x0 + renderInfo.x + GetCharacterRenderWidthOffsetX(renderInfo.fontInfo);
            pos.y += y0 + renderInfo.y + renderInfo.fontInfo.OffsetY * TextScale;
            SpriteRenderer rendrer = UtageToolKit.AddChildGameObjectComponent <SpriteRenderer>(root, "" + renderInfo.fontInfo.Char, pos / PixcelsToUnits, Vector2.one * TextScale);

            rendrer.gameObject.hideFlags = HideFlags.DontSave;
            rendrer.material             = Font.Font.material;
            rendrer.sprite           = renderInfo.fontInfo.Sprite;
            rendrer.color            = color;
            rendrer.sortingOrder     = this.OrderInLayer + order;
            rendrer.sortingLayerName = this.SortingLayer;
            if (renderInfo.fontInfo.CharInfo.flipped)
            {
                rendrer.transform.localEulerAngles = new Vector3(0, 0, 90);
            }
            else
            {
                rendrer.transform.localEulerAngles = new Vector3(180, 0, 0);
            }

            renderInfo.AddRenderObj(rendrer.gameObject);
        }
Beispiel #14
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            public string defaultExt;                           //デフォルトの拡張子

            public string FileNameToPath(string fileName)
            {
                if (string.IsNullOrEmpty(fileName))
                {
                    return(fileName);
                }

                string path;

                //既に絶対URLならそのまま
                if (UtageToolKit.IsAbsoluteUri(fileName))
                {
                    path = fileName;
                }
                else
                {
                    try
                    {
                        //拡張子がなければデフォルト拡張子を追加
                        if (string.IsNullOrEmpty(System.IO.Path.GetExtension(fileName)))
                        {
                            fileName += defaultExt;
                        }
                        path = defaultDir + fileName;
                    }
                    catch (System.Exception e)
                    {
                        Debug.LogError(fileName + "  " + e.ToString());
                        path = defaultDir + fileName;
                    }
                }

                //プラットフォームが対応する拡張子にする(mp3とoggを入れ替え)
                return(ExtensionUtil.ChangeSoundExt(path));
            }
        public AdvEffectDataShake(StringGridRow row)
        {
            this.targetName = AdvParser.ParseCellOptional <string>(row, AdvColumnName.Arg1, "");
            if (!UtageToolKit.TryParaseEnum <TargetType>(this.targetName, out this.targetType))
            {
                this.targetType = TargetType.Default;
            }
            this.targetName = AdvParser.ParseCellOptional <string>(row, AdvColumnName.Arg2, this.targetName);
            string defaultStr = " x=30 y=30";
            string arg        = AdvParser.ParseCellOptional <string>(row, AdvColumnName.Arg3, defaultStr);

            if (!arg.Contains("x=") && !arg.Contains("y="))
            {
                arg += defaultStr;
            }
            string easeType = AdvParser.ParseCellOptional <string>(row, AdvColumnName.Arg4, "");
            string loopType = AdvParser.ParseCellOptional <string>(row, AdvColumnName.Arg5, "");

            this.tweenData = new iTweenData(iTweenType.ShakePosition.ToString(), arg, easeType, loopType);

            this.waitType = AdvParser.ParseCellOptional <WaitType>(row, AdvColumnName.Arg6, WaitType.Wait);

            if (!string.IsNullOrEmpty(tweenData.ErrorMsg))
            {
                Debug.LogError(row.ToErrorString(tweenData.ErrorMsg));
            }
        }
Beispiel #16
0
 /// <summary>
 /// 全て消去
 /// </summary>
 public void Clear()
 {
     ResetLayer();
     sprites.Clear();
     UtageToolKit.DestroyChildren(this.transform);
     DefaultSprite = null;
 }
        internal virtual void Write(BinaryWriter writer)
        {
            writer.Write(Version);
            UtageToolKit.WriteLocalTransform(this.transform, writer);
            this.EffectColors.Write(writer);

            //無限ループのTweenがある場合は、Tween情報を書き込む
            AdvTweenPlayer[] tweenArray = this.gameObject.GetComponents <AdvTweenPlayer>() as AdvTweenPlayer[];
            int tweenCount = 0;

            foreach (var tween in tweenArray)
            {
                if (tween.IsEndlessLoop)
                {
                    ++tweenCount;
                }
            }
            writer.Write(tweenCount);
            foreach (var tween in tweenArray)
            {
                if (tween.IsEndlessLoop)
                {
                    tween.Write(writer);
                }
            }
            OnWrite(writer);
        }
Beispiel #18
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        /// <summary>
        /// セーブデータ用のバイナリ書き込み
        /// </summary>
        /// <param name="writer">バイナリライター</param>
        public void WriteSaveData(BinaryWriter writer)
        {
            UtageToolKit.WriteLocalTransform(this.transform, writer);
            UtageToolKit.WriteColor(this.LocalColor, writer);

            //無限ループのTweenがある場合は、Tween情報を書き込む
            iTweenPlayer[] tweenArray = this.gameObject.GetComponents <iTweenPlayer>() as iTweenPlayer[];
            int            tweenCount = 0;

            foreach (var tween in tweenArray)
            {
                if (tween.IsEndlessLoop)
                {
                    ++tweenCount;
                }
            }
            writer.Write(tweenCount);
            foreach (var tween in tweenArray)
            {
                if (tween.IsEndlessLoop)
                {
                    tween.Write(writer);
                }
            }

            //各スプライトの書き込み
            writer.Write(sprites.Count);
            foreach (var sprite in sprites)
            {
                writer.Write(sprite.name);
                sprite.Write(writer);
            }
            writer.Write(DefaultSprite != null ? DefaultSprite.name : "");
        }
Beispiel #19
0
        /// <summary>
        /// セーブデータ用のバイナリ読みこみ
        /// </summary>
        /// <param name="reader">バイナリリーダー</param>
        public void ReadSaveData(BinaryReader reader)
        {
            UtageToolKit.ReadLocalTransform(this.transform, reader);
            this.LocalColor = UtageToolKit.ReadColor(reader);
            //Tweenがある場合は、Tween情報を読み込む
            int tweenCount = reader.ReadInt32();

            for (int i = 0; i < tweenCount; ++i)
            {
                iTweenPlayer tween = this.gameObject.AddComponent <iTweenPlayer>() as iTweenPlayer;
                tween.Read(reader, pixelsToUnits);
            }

            //各スプライトの読み込み
            int count = reader.ReadInt32();

            for (int i = 0; i < count; ++i)
            {
                string         name   = reader.ReadString();
                AdvFadeSprites sprite = GetSpriteCreateIfMissing(name);
                sprite.Read(reader);
            }
            string defaultSpriteName = reader.ReadString();

            if (!string.IsNullOrEmpty(defaultSpriteName))
            {
                DefaultSprite = FindSprite(defaultSpriteName);
            }
        }
        //オーディオクリップをSEとして再生
        SoundSe PlaySeClip(AudioClip clip, float volume, string label, SoundPlayMode playMode)
        {
            if (string.IsNullOrEmpty(label))
            {
                label = clip.name;
            }

            switch (playMode)
            {
            case SoundPlayMode.Add:
                break;

            case SoundPlayMode.Cancel:
                if (IsPlayingSe(label))
                {
                    Debug.Log("Cancel");
                    StopSe(label, 0.02f);
                }
                break;

            case SoundPlayMode.NoPlay:
                if (IsPlayingSe(label))
                {
                    return(null);
                }
                break;
            }
            GameObject go = UtageToolKit.AddChild(CachedTransform, new GameObject(label));
            SoundSe    se = go.AddComponent <SoundSe>();

            se.Init(clip, volume);
            return(se);
        }
Beispiel #21
0
        void SetSliderValue(float v)
        {
            if (Mathf.Approximately(sliderValue, v))
            {
                //ほぼ同じ値
                return;
            }

            sliderValue = v;
            if (null != bar)
            {
                switch (direction)
                {
                case Direction.Horizontal:
                    bar.Width = DefaultBarWidth * SliderValue;
                    break;

                case Direction.Vertical:
                default:
                    bar.Height = DefaultBarHeight * SliderValue;
                    break;
                }
            }
            UtageToolKit.SafeSendMessage(sliderValue, Target, FunctionName, false);
        }
Beispiel #22
0
 /// <summary>
 /// アイテムを追加
 /// </summary>
 /// <param name="itemNum">アイテムの数</param>
 /// <param name="callbackCreateItem">アイテムが作成されるときに呼ばれるコールバック</param>
 public void AddItems(List <GameObject> items)
 {
     foreach (var item in items)
     {
         UtageToolKit.AddChild(Content, item);
     }
 }
Beispiel #23
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        Sprite2D CreateSprite(AssetFile texture)
        {
            Sprite2D sprite = UtageToolKit.AddChildGameObjectComponent <Sprite2D>(this.transform, System.IO.Path.GetFileNameWithoutExtension(texture.FileName));

            sprite.SetTextureFile(texture, pixelsToUnits);
            return(sprite);
        }
Beispiel #24
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		/// <summary>
		/// 初期化
		/// </summary>
		/// <param name="setting">レイヤー設定データ</param>
		public void InitLayerSetting(AdvLayerSetting setting)
		{
			foreach (AdvLayerSettingData item in setting.List)
			{
				AdvLayer layer = UtageToolKit.AddChildGameObjectComponent<AdvLayer>(this.transform, item.Name);
				layer.Init(item, PixelsToUnits);
				layers.Add(item.Name, layer);
				if (item == setting.DefaultBGLayer)
				{
					bgLayer = layer;
				}
				//キャラクターレイヤー登録
				if (item.Type == AdvLayerSettingData.LayerType.Character)
				{
					characterLayers.Add(item.Name, layer);
					if (item == setting.DefaultCharacterLayer)
					{
						defaultCharacterLayer = layer;
					}
				}

				//スプライトレイヤー登録
				if (item.Type == AdvLayerSettingData.LayerType.Sprite)
				{
					spriteLayers.Add(item.Name, layer);
					if (item == setting.DefaultSpriteLayer)
					{
						defaultSpriteLayer = layer;
					}
				}

			}
		}
Beispiel #25
0
        /// <summary>
        /// 文字列からカラーデータを解析する
        /// </summary>
        /// <param name="text">テキスト</param>
        /// <param name="color">カラー</param>
        /// <returns>解析に成功したらtrue。書式間違いなどで解析できなかったらfalse</returns>
        public static bool TryParsePivot(string text, out Vector2 pivot)
        {
            pivot = Vector2.one * 0.5f;
            if (string.IsNullOrEmpty(text))
            {
                return(false);
            }

            Pivot pivotEnum;

            if (UtageToolKit.TryParaseEnum <Pivot>(text, out pivotEnum))
            {
                pivot = PivotEnumToVector2(pivotEnum);
                return(true);
            }

            bool ret = false;

            string[] strings;
            {
                char[] separator = { ' ' };
                strings = text.Split(separator, System.StringSplitOptions.RemoveEmptyEntries);
            }
            foreach (string str in strings)
            {
                char[]   separator = { '=' };
                string[] tags      = str.Split(separator, System.StringSplitOptions.RemoveEmptyEntries);
                if (tags.Length == 2)
                {
                    switch (tags[0])
                    {
                    case "x":
                        if (!float.TryParse(tags[1], out pivot.x))
                        {
                            return(false);
                        }
                        ret = true;
                        break;

                    case "y":
                        if (!float.TryParse(tags[1], out pivot.y))
                        {
                            return(false);
                        }
                        ret = true;
                        break;

                    default:
                        return(false);
                    }
                }
                else
                {
                    return(false);
                }
            }
            return(ret);
        }
Beispiel #26
0
        Sprite2D CreateSprite(GraphicInfoList graphic)
        {
            GraphicInfo texture = graphic.Main;
            Sprite2D    sprite  = UtageToolKit.AddChildGameObjectComponent <Sprite2D>(this.transform, FilePathUtil.GetFileNameWithoutExtension(texture.File.FileName));

            sprite.SetTextureFile(texture, PixelsToUnits);
            sprite.LocalOrderInLayer = Layer.SettingData.Order;
            return(sprite);
        }
Beispiel #27
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 //全てクリア
 void ClearAll()
 {
     ListView.ClearItems();
     foreach (var item in Items)
     {
         UtageToolKit.SafeDestroy(item);
     }
     Items.Clear();
 }
Beispiel #28
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        public Texture2D CaptureScreen()
        {
            int x      = Mathf.CeilToInt(currentRect.x * Screen.width);
            int y      = Mathf.CeilToInt(currentRect.y * Screen.height);
            int width  = Mathf.FloorToInt(currentRect.width * Screen.width);
            int height = Mathf.FloorToInt(currentRect.height * Screen.height);

            return(UtageToolKit.CaptureScreen(new Rect(x, y, width, height)));
        }
Beispiel #29
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        public Texture2D CaptureScreen()
        {
            int x      = (int)(currentRect.x * Screen.width);
            int y      = (int)(currentRect.y * Screen.height);
            int width  = (int)(currentRect.width * Screen.width);
            int height = (int)(currentRect.height * Screen.height);

            return(UtageToolKit.CaptureScreen(new Rect(x, y, width, height)));
        }
Beispiel #30
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 //閉じる処理をキャンセル
 protected virtual void CancelClosing()
 {
     ITransition[] transitions = UtageToolKit.GetInterfaceCompoents <ITransition>(this.gameObject);
     foreach (ITransition transition in transitions)
     {
         transition.CancelClosing();
     }
     RestoreCanvasGroupInput();
     EndClose();
 }