public void BootInit(System.Func <string, string> fileNameToPath) { if (!string.IsNullOrEmpty(this.FileName)) { File = AssetFileManager.GetFileCreateIfMissing(fileNameToPath(FileName)); } }
//**************************** CSVのロード用 ****************************// /// <summary> /// CSVファイルからロードして初期化 /// </summary> /// <param name="parent">コルーチンをまわすためのMonoBehaviour</param> /// <param name="url">ファイルパス</param> /// <param name="version">シナリオバージョン(-1以下で必ずサーバーからデータを読み直す)</param> /// <returns></returns> public IEnumerator LoadCsvAsync(MonoBehaviour parent, string url, int version) { //起動ファイルの読み込み { AssetFile file = AssetFileManager.GetFileCreateIfMissing(url); if (version < 0) { file.Version = file.CacheVersion + 1; } AssetFileManager.Load(file, this); while (!file.IsLoadEnd) { yield return(0); } SettingData.InitFromCsv(file.Csv, url); file.Unuse(this); } parent.StartCoroutine(ScenarioSetting.LoadCsvAsync(SettingData.ScenarioSettingUrlList)); parent.StartCoroutine(CharacterSetting.LoadCsvAsync(SettingData.CharacterSettingUrlList)); parent.StartCoroutine(TextureSetting.LoadCsvAsync(SettingData.TextureSettingUrlList)); parent.StartCoroutine(SoundSetting.LoadCsvAsync(SettingData.SoundSettingUrlList)); parent.StartCoroutine(DefaultParam.LoadCsvAsync(SettingData.ParamSettingUrlList)); parent.StartCoroutine(LayerSetting.LoadCsvAsync(SettingData.LayerSettingUrlList)); parent.StartCoroutine(SceneGallerySetting.LoadCsvAsync(SettingData.SceneGallerySettingUrlList)); while (!IsLoadEndCsv()) { yield return(0); } }
//セーブデータ用のバイナリ読み込み internal void Read(BinaryReader reader) { int version = reader.ReadInt32(); if (version <= Version) { PlayMode = (SoundPlayMode)reader.ReadInt32(); IsLoop = reader.ReadBoolean(); PlayVolume = reader.ReadSingle(); ResourceVolume = reader.ReadSingle(); IntroTime = reader.ReadSingle(); Tag = reader.ReadString(); string filePath = reader.ReadString(); if (version <= Version0) { File = AssetFileManager.GetFileCreateIfMissing(filePath); } else { string key = reader.ReadString(); File = AssetFileManager.GetSoundFileCreateIfMissing(filePath, key); } } else { Debug.LogError(LanguageErrorMsg.LocalizeTextFormat(ErrorMsg.UnknownVersion, version)); } }
public AssetFile AddLoadFile(string path, AssetFileType assetFileType, IAssetFileSettingData settingData) { if (IsEntityType) { return(null); } return(AddLoadFileSub(AssetFileManager.GetFileCreateIfMissing(path, assetFileType, settingData))); }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="settingData">設定データ</param> public override void BootInit(AdvBootSetting settingData) { foreach (AdvScenarioSettingData data in List) { AssetFile file = AssetFileManager.GetFileCreateIfMissing(ScenaioFileToPath(data.ScenaioFile)); file.Version = data.Version; } }
//起動時の初期化 public void BootInit(System.Func <string, string> FileNameToPath) { File = AssetFileManager.GetFileCreateIfMissing(FileNameToPath(fileName), RowData); if (File != null) { File.Version = Version; } }
//ロードの必要があるファイルを追加 public AssetFile AddLoadFile(string path, StringGridRow settingData = null) { if (IsEntityType) { return(null); } return(AddLoadFile(AssetFileManager.GetFileCreateIfMissing(path, settingData))); }
//起動時の初期化 public void BootInit(System.Func <string, string> FileNameToPath, bool ignoreLoadType) { File = AssetFileManager.GetFileCreateIfMissing(FileNameToPath(fileName)); if (File != null) { File.IgnoreLoad |= this.IgnoreLoad || ignoreLoadType; File.Version = Version; } }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="settingData">設定データ</param> public void BootInit(AdvBootSetting settingData) { this.defaultDir = settingData.ScenarioDirInfo.defaultDir; this.defaultExt = settingData.ScenarioDirInfo.defaultExt; foreach (AdvScenarioSettingData data in List) { AssetFile file = AssetFileManager.GetFileCreateIfMissing(ScenaioFileToPath(data.ScenaioFile)); file.Version = data.Version; } }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="settingData">設定データ</param> internal void BootInit(AdvSettingDataManager dataManager) { Graphic.BootInit((fileName, fileType) => FileNameToPath(fileName, fileType, dataManager.BootSetting), dataManager); ThumbnailPath = dataManager.BootSetting.ThumbnailDirInfo.FileNameToPath(thumbnailName); if (!string.IsNullOrEmpty(ThumbnailPath)) { AssetFileManager.GetFileCreateIfMissing(ThumbnailPath); } }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="settingData">設定データ</param> public void BootInit(AdvBootSetting settingData) { foreach (AdvCharacterSettingData data in List) { data.BootInit(settingData); AssetFile file = AssetFileManager.GetFileCreateIfMissing(data.FilePath); file.Version = data.Version; file.SpriteInfo.pivot = data.Pivot; file.SpriteInfo.scale = data.Scale; } }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="settingData">設定データ</param> public void BootInit(AdvBootSetting settingData) { foreach (AdvSceneGallerySettingData data in List) { //初期化 data.BootInit(settingData); //ファイルマネージャーにバージョンの登録 AssetFile file = AssetFileManager.GetFileCreateIfMissing(data.ThumbnailPath); file.Version = data.ThumbnailVersion; } }
//ロードの必要があるファイルリスト public AssetFile AddLoadFile(string path) { AssetFile file = AssetFileManager.GetFileCreateIfMissing(path); if (loadFileList == null) { loadFileList = new List <AssetFile>(); } loadFileList.Add(file); return(file); }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="settingData">設定データ</param> internal void BootInit(AdvBootSetting settingData) { Graphic.BootInit((fileName) => FileNameToPath(fileName, settingData)); thumbnailPath = settingData.ThumbnailDirInfo.FileNameToPath(thumbnailName); if (!string.IsNullOrEmpty(ThumbnailPath)) { AssetFile file = AssetFileManager.GetFileCreateIfMissing(ThumbnailPath); if (file != null) { file.Version = ThumbnailVersion; } } }
//起動時の初期化 public void BootInit(Func <string, string, string> FileNameToPath, AdvSettingDataManager dataManager) { File = AssetFileManager.GetFileCreateIfMissing(FileNameToPath(FileName, FileType), this); //アニメーションの設定 string animationLabel = AdvParser.ParseCellOptional <string>(RowData, AdvColumnName.Animation, ""); if (!string.IsNullOrEmpty(animationLabel)) { this.AnimationData = dataManager.AnimationSetting.Find(animationLabel); if (this.AnimationData == null) { Debug.LogError(this.RowData.ToErrorString("Animation [ " + animationLabel + " ] is not found")); } } //目パチの設定 string eyeBlinkLabel = AdvParser.ParseCellOptional <string>(RowData, AdvColumnName.EyeBlink, ""); if (!string.IsNullOrEmpty(eyeBlinkLabel)) { AdvEyeBlinkData data; if (dataManager.EyeBlinkSetting.Dictionary.TryGetValue(eyeBlinkLabel, out data)) { this.EyeBlinkData = data; } else { Debug.LogError(this.RowData.ToErrorString("EyeBlinkLabel [ " + eyeBlinkLabel + " ] is not found")); } } //口パクの設定 string lipSynchLabel = AdvParser.ParseCellOptional <string>(RowData, AdvColumnName.LipSynch, ""); if (!string.IsNullOrEmpty(lipSynchLabel)) { AdvLipSynchData data; if (dataManager.LipSynchSetting.Dictionary.TryGetValue(lipSynchLabel, out data)) { this.LipSynchData = data; } else { Debug.LogError(this.RowData.ToErrorString("LipSynchLabel [ " + lipSynchLabel + " ] is not found")); } } //アイコンの設定 Icon.BootInit((fileName) => dataManager.BootSetting.CharacterDirInfo.FileNameToPath(fileName)); }
public void BootInit(AdvSettingDataManager dataManager) { this.FilePath = FileNameToPath(fileName, dataManager.BootSetting); AssetFileManager.GetFileCreateIfMissing(this.FilePath, this); /* if (file != null) * { * file.Version = this.Version; * //ロードタイプをストリーミングにする場合、 * if (this.IsStreaming) * { * file.AddLoadFlag(AssetFileLoadFlags.Streaming); * } * }*/ }
/// <summary> /// 派生ファイルを追加してロードを開始させる /// </summary> public void LoadAndAddSubFile(string path) { if (!SubFiles.ContainsKey(path)) { if (IsDownloadOnly) { AssetFile file = AssetFileManager.GetFileCreateIfMissing(path); file.Version = this.Version; AssetFileManager.Download(file); } else { SubFiles.Add(path, AssetFileManager.Load(path, this.Version, this)); } } }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="settingData">設定データ</param> public void BootInit(AdvBootSetting settingData) { foreach (AdvSoundSettingData data in List) { data.BootInit(settingData); AssetFile file = AssetFileManager.GetFileCreateIfMissing(data.FilePath); file.Version = data.Version; //ロードタイプをストリーミングにする場合、 //oggはUnityのバグがあるのでストリーム読み込みを無効にする //バグの内容は、曲の長さがとれず一度鳴らすと終了しなくなるというもの。 if (data.IsStreaming && !ExtensionUtil.CheckExtention(data.FilePath, ExtensionUtil.Ogg)) { file.AddLoadFlag(AssetFileLoadFlags.Streaming); } } }
//指定のファイル名をロードして鳴らす IEnumerator CoLoadAndPlayFile(string path, float masterVolume, float volume, bool isLoop, bool isStreaming) { if (!string.IsNullOrEmpty(path)) { AssetFile file = AssetFileManager.GetFileCreateIfMissing(path); if (isStreaming) { file.AddLoadFlag(AssetFileLoadFlags.Streaming); } AssetFileManager.Load(file, this); while (!file.IsLoadEnd) { yield return(0); } file.AddReferenceComponet(this.gameObject); file.Unuse(this); Play(file.Sound, 0.1f, masterVolume, volume, isLoop, isStreaming); } }
//指定のファイル名をロードして鳴らす IEnumerator CoLoadAndPlayFile(string path, float volume, bool isLoop, bool isStreaming, Func <float> callbackMasterVolume) { if (!string.IsNullOrEmpty(path)) { AssetFile file = AssetFileManager.GetFileCreateIfMissing(path); if (isStreaming) { file.AddLoadFlag(AssetFileLoadFlags.Streaming); } AssetFileManager.Load(file, this); while (!file.IsLoadEnd) { yield return(0); } SoundStream stream = Play(file.Sound, 0.1f, volume, isLoop, isStreaming, callbackMasterVolume); stream.FadeIn(0.1f); file.AddReferenceComponet(stream.gameObject); file.Unuse(this); } isLoading = false; }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="settingData">設定データ</param> public void BootInit(AdvBootSetting settingData) { //ファイルマネージャーにバージョンの登録 foreach (AdvTextureSettingData data in List) { data.BootInit(settingData); { AssetFile file = AssetFileManager.GetFileCreateIfMissing(data.FilePath); file.Version = data.Version; file.SpriteInfo.pivot = data.Pivot; file.SpriteInfo.scale = data.Scale; } if (!string.IsNullOrEmpty(data.ThumbnailPath)) { AssetFile file = AssetFileManager.GetFileCreateIfMissing(data.ThumbnailPath); file.Version = data.ThumbnailVersion; } } }
/// <summary> /// StringGridの一行からデータ初期化 /// </summary> /// <param name="row">初期化するためのデータ</param> /// <returns>成否</returns> public override bool InitFromStringGridRow(StringGridRow row, AdvBootSetting bootSetting) { string key = AdvCommandParser.ParseScenarioLabel(row, AdvColumnName.ScenarioLabel); InitKey(key); this.title = AdvParser.ParseCellOptional <string>(row, AdvColumnName.Title, ""); this.thumbnailName = AdvParser.ParseCell <string>(row, AdvColumnName.Thumbnail); this.thumbnailVersion = AdvParser.ParseCellOptional <int>(row, AdvColumnName.ThumbnailVersion, 0); this.category = AdvParser.ParseCellOptional <string>(row, AdvColumnName.Categolly, ""); this.RowData = row; this.thumbnailPath = bootSetting.ThumbnailDirInfo.FileNameToPath(thumbnailName); //ファイルマネージャーにバージョンの登録 AssetFile file = AssetFileManager.GetFileCreateIfMissing(this.ThumbnailPath); if (file != null) { file.Version = this.ThumbnailVersion; } return(true); }
/// <summary> /// StringGridの一行からデータ初期化 /// </summary> /// <param name="row">初期化するためのデータ</param> /// <returns>成否</returns> public override bool InitFromStringGridRow(StringGridRow row, AdvBootSetting bootSetting) { if (row.IsEmptyOrCommantOut) { return(false); } this.RowData = row; string key = AdvParser.ParseCell <string>(row, AdvColumnName.Label); if (string.IsNullOrEmpty(key)) { return(false); } else { InitKey(key); this.type = AdvParser.ParseCell <SoundType>(row, AdvColumnName.Type); this.fileName = AdvParser.ParseCell <string>(row, AdvColumnName.FileName); this.isStreaming = AdvParser.ParseCellOptional <bool>(row, AdvColumnName.Streaming, false); this.version = AdvParser.ParseCellOptional <int>(row, AdvColumnName.Version, 0); this.title = AdvParser.ParseCellOptional <string>(row, AdvColumnName.Title, ""); this.filePath = FileNameToPath(fileName, bootSetting); AssetFile file = AssetFileManager.GetFileCreateIfMissing(this.FilePath, this.RowData); if (file != null) { file.Version = this.Version; //ロードタイプをストリーミングにする場合、 if (this.IsStreaming) { file.AddLoadFlag(AssetFileLoadFlags.Streaming); } } return(true); } }
//ロードの必要があるファイルを追加 public AssetFile AddLoadFile(string path) { return(AddLoadFile(AssetFileManager.GetFileCreateIfMissing(path))); }
public GraphicInfo(string filePath) { Debug.Log("Warning"); File = AssetFileManager.GetFileCreateIfMissing(filePath); }
public GraphicInfo(string filePath) { File = AssetFileManager.GetFileCreateIfMissing(filePath); }
//ロードの必要があるファイルを追加 public AssetFile AddLoadFile(string path, IAssetFileSettingData settingData ) { if (IsEntityType) return null; return AddLoadFileSub(AssetFileManager.GetFileCreateIfMissing(path, settingData)); }