async void Launch(Node bulletNode) { await bulletNode.RunActionsAsync( new MoveTo(3f, new Vector3(RandomHelper.NextRandom(-6f, 6f), -6, 0)), new CallFunc(() => bulletNode.SetScale(0f))); //remove the bullet from the scene. bulletNode.Remove(); }
async void Launch(Node bulletNode) { await bulletNode.RunActionsAsync( new MoveTo(3f, new Vector3(RandomHelper.NextRandom(-6f, 6f), -6, 0)), new CallFunc(() => bulletNode.SetScale(0f))); //remove the bullet from the scene. bulletNode.Remove(); }