private void onSettingsChanged(SettingsChangedMessage message) { settings = message.Settings; setupWatchers(); }
private async void onSettingsChanged(SettingsChangedMessage message) { if (settings.PathToGame != oldPathToGame) { viewModel.Files.ForEach(f => f.PropertyChanged -= onFileEntityViewModelChanged); messenger.Send(new FileLoadingMessage()); await loadAllFiles(); } oldPathToGame = settings.PathToGame; }
private void onSettingsChanged(SettingsChangedMessage message) { settings = message.Settings; }