Beispiel #1
0
 private void CreateUpgradeWidgets(UpgradePrefab prefab, GameObject container)
 {
     foreach (PartUpgrade pu in prefab.upgrades)
     {
         // Don't create widgets for untracked upgrades
         if (pu.isUntracked)
         {
             continue;
         }
         // Create new widget
         PartListTooltipWidget newWidget = Instantiate(tooltip.extInfoModuleWidgetPrefab);
         newWidget.gameObject.name = "Upgrade tooltip widget";
         // Add widget to list
         newWidget.transform.SetParent(container.transform, false);
         // Add "toggle" component
         if ((pu.upgradeState == PartUpgrade.UpgradeState.Enabled || pu.upgradeState == PartUpgrade.UpgradeState.Disabled))
         {
             Toggle toggle = newWidget.gameObject.AddComponent <Toggle>();
             toggle.isOn    = (pu.upgradeState == PartUpgrade.UpgradeState.Enabled) ? true : false;
             toggle.enabled = true;
             toggle.onValueChanged.AddListener(onUpgradeToggle);
         }
         // Add the upgrade handler
         UpgradeWidgetComponent handler = newWidget.gameObject.AddComponent <UpgradeWidgetComponent>();
         handler.partName     = prefab.part.partInfo.name;
         handler.upgrade      = pu.upgradeName;
         handler.upgradeState = pu.upgradeState;
         handler.isUpdated    = false;
         // Create text
         newWidget.Setup(pu.GetTitle(), pu.GetInfo(prefab));
         ToggleColors(handler, newWidget.GetComponent <Image>());
         // Everything is good
         newWidget.gameObject.SetActive(true);
     }
 }
Beispiel #2
0
 public void UpdateOverridenUpgrades(UpgradePrefab prefab)
 {
     foreach (PartUpgrade pu in prefab.upgrades)
     {
         if (overridenUpgrades.Contains(pu.upgradeName))
         {
             pu.upgradeState = UpgradeState.Overriden;
         }
     }
 }
Beispiel #3
0
 public void EnableLastOverridenUpgrade(UpgradePrefab prefab)
 {
     foreach (string upgrade in overridenUpgrades)
     {
         if (prefab.upgrades.Exists(p => p.upgradeName == upgrade))
         {
             PartUpgrade pu = prefab.upgrades.Find(p => p.upgradeName == upgrade);
             if (pu.upgradeState == UpgradeState.Overriden)
             {
                 pu.upgradeState = UpgradeState.Enabled;
                 break;
             }
         }
     }
 }
Beispiel #4
0
        private UpgradePrefab GetTooltipInstance()
        {
            // Get the PartListTooltip
            tooltip = PartListTooltipMasterController.Instance.currentTooltip;

            // Find the currently shown part in the list of updated parts instances
            var           field         = typeof(PartListTooltip).GetField("partInfo", BindingFlags.NonPublic | BindingFlags.GetField | BindingFlags.Instance);
            AvailablePart partInfo      = (AvailablePart)field.GetValue(tooltip);
            UpgradePrefab upgradePrefab = upgradePrefabs.Find(p => p.part.partInfo == partInfo);

            if (ReferenceEquals(upgradePrefab, null)) // Workaround because unity does a silly overload of the == operator
            {
                Debug.LogWarning("[UpgradesUIextensions] Part upgrade stats for \"" + partInfo.title + "\" not found, using default stats.");
            }
            return(upgradePrefab);
        }
Beispiel #5
0
        private PartListTooltipWidget CreateListToggleWidget(GameObject container, UpgradePrefab prefab)
        {
            // Create new widget
            PartListTooltipWidget newWidget = Instantiate(tooltip.extInfoRscWidgePrefab);

            newWidget.gameObject.name = "Widget list toggle";
            // Add widget to container and set it as the first one
            newWidget.transform.SetParent(container.transform, false);
            newWidget.transform.SetAsFirstSibling();
            // Create a toggle
            Toggle toggle = newWidget.gameObject.AddComponent <Toggle>();

            toggle.isOn    = true;
            toggle.enabled = true;
            toggle.onValueChanged.AddListener(onListToggle);
            // Initialize widget text then destroy info text object (we only need the title)
            newWidget.Setup("null", "null");
            Destroy(newWidget.gameObject.GetChild("ModuleInfoText"));
            newWidget.gameObject.SetActive(true);
            return(newWidget);
        }
Beispiel #6
0
        private void ToggleWidgetsVisibility(UpgradePrefab prefab)
        {
            PartListTooltipWidget[] widgets = tooltip.panelExtended.GetComponentsInChildren <PartListTooltipWidget>(true);
            bool isModuleView = toggleWidget.GetComponent <Toggle>().isOn;

            foreach (PartListTooltipWidget widget in widgets)
            {
                if (widget.name == "PartListTooltipExtendedPartInfo(Clone)" || widget.name == "PartListTooltipExtendedResourceInfo(Clone)")
                {
                    widget.gameObject.SetActive(isModuleView);
                }
                if (widget.name == "Upgrade tooltip widget")
                {
                    widget.gameObject.SetActive(!isModuleView);
                }
                if (widget.name == "Widget list toggle")
                {
                    if (isModuleView)
                    {
                        int disabledUpgrades = prefab.upgrades.Count(p => p.upgradeState == PartUpgrade.UpgradeState.Disabled);
                        if (disabledUpgrades > 0)
                        {
                            widget.GetComponent <Image>().color = Color255(222, 193, 88); // pale yellow
                            widget.textName.text = "Select upgrades (" + disabledUpgrades + " disabled)";
                        }
                        else
                        {
                            widget.GetComponent <Image>().color = Color255(149, 223, 102); // pale green
                            widget.textName.text = "Select upgrades (all enabled)";
                        }
                    }
                    else
                    {
                        widget.GetComponent <Image>().color = Color.white;
                        widget.textName.text = "Show modules & resources";
                    }
                }
            }
        }
Beispiel #7
0
        public void Update()
        {
            // Do nothing if there is no PartListTooltip on screen
            if (PartListTooltipMasterController.Instance.currentTooltip == null)
            {
                return;
            }

            // Do nothing if the tooltip hasn't changed since last update and we have nothing to update in the tooltip
            if (tooltip == PartListTooltipMasterController.Instance.currentTooltip && !updateTooltip && !toggleWidgets)
            {
                return;
            }

            // Get the upgrade prefab for this tooltip :
            UpgradePrefab upgradePrefab = GetTooltipInstance();

            // ReferenceEquals is a workaround because unity does a silly overload of the == operator
            if (ReferenceEquals(upgradePrefab, null))
            {
                return;
            }

            // Toggle widget visibility in response to user click on toggle widget, and do nothing else
            if (toggleWidgets)
            {
                toggleWidgets = false;
                ToggleWidgetsVisibility(upgradePrefab);
                return;
            }

            // Update everything needed in response to the player enabling/disabling an upgrade
            if (updateTooltip)
            {
                updateTooltip = false;
                // Update the upgrade prefab in response to player toggle
                UpgradeWidgetComponent[] upgrades      = tooltip.panelExtended.gameObject.GetComponentsInChildren <UpgradeWidgetComponent>();
                UpgradeWidgetComponent   toggledWidget = upgrades.First(p => p.isUpdated);
                upgradePrefab.UpdateUpgradesState(toggledWidget);

                // Destroy upgrade widgets
                for (int k = 0; k < upgrades.Count(); k++)
                {
                    Destroy(upgrades[k].gameObject);
                }
            }
            // If this is a new tooltip, we destroy the toggle widget if it exists
            else if (toggleWidget != null)
            {
                Destroy(toggleWidget.gameObject);
                toggleWidget = null;
            }

            // Update the PartUpgradeHandler with enabled upgrades for this part and ApplyUpgrades() on all modules
            ApplyUpgrades(upgradePrefab);

            // Rebuilding the tooltip cost string :
            tooltip.textCost.text = GetPartCost(upgradePrefab.part);

            // Update the part basic info with the new text :
            tooltip.textInfoBasic.text = GetPartInfo(upgradePrefab.part);

            // Update the module widgets text :
            UpdateModuleWidgetInfo(upgradePrefab);

            // Create the widget list toggle widget :
            if (toggleWidget == null && upgradePrefab.upgrades.Count > 0)
            {
                toggleWidget = CreateListToggleWidget(tooltip.panelExtended.gameObject.GetChild("Content"), upgradePrefab);
            }

            if (toggleWidget != null)
            {
                // Instantiate and setup the upgrade widgets
                CreateUpgradeWidgets(upgradePrefab, tooltip.panelExtended.gameObject.GetChild("Content"));

                // Toggle widgets visibility
                ToggleWidgetsVisibility(upgradePrefab);
            }
        }
Beispiel #8
0
        private void ApplyUpgrades(UpgradePrefab prefab)
        {
            Dictionary <PartModule, bool> moduleUpgraded = new Dictionary <PartModule, bool>();

            foreach (PartModule pm in prefab.part.Modules)
            {
                if (pm.upgradesApplied.Count > 0)
                {
                    moduleUpgraded.Add(pm, true);
                }
                else
                {
                    moduleUpgraded.Add(pm, false);
                }
            }

            // Enable upgrades in the handler to reflect the state of user selection for this part
            foreach (PartUpgrade pu in prefab.upgrades)
            {
                if (pu.upgradeState == PartUpgrade.UpgradeState.Disabled)
                {
                    PartUpgradeManager.Handler.SetEnabled(pu.upgradeName, false);
                }
                else
                {
                    PartUpgradeManager.Handler.SetEnabled(pu.upgradeName, true);
                }
            }

            // Apply upgrades on modules
            // Due to ApplyUpgrades() not doing anything when all upgrades are disabled
            // I need to do OnLoad from the config node to revert the module fields to their
            // default value in this case
            int i = 0;

            ConfigNode[] moduleNodes = prefab.part.partInfo.partConfig.GetNodes("MODULE");
            foreach (PartModule pm in prefab.part.Modules)
            {
                pm.ApplyUpgrades(PartModule.StartState.Editor);
                bool wasUpgraded = false;
                moduleUpgraded.TryGetValue(pm, out wasUpgraded);

                if (wasUpgraded && pm.upgradesApplied.Count == 0) // THIS DON'T WORK FOR A ModuleDataTransmitter. WHY ?
                {
                    pm.OnAwake();
                    if (moduleNodes != null)
                    {
                        if (moduleNodes.Count() > i)
                        {
                            if (moduleNodes[i].GetValue("name") == pm.moduleName)
                            {
                                pm.Load(moduleNodes[i]); // OnLoad() isn't enough (issue #4). ex : ok for ModuleEngines, not ok for ModuleDataTransmitter.
                            }
                        }
                    }
                    // In case of a PartStatsUpgradeModule, things get ugly because I've got no public function
                    // that reset the module mass/cost modifiers, so I manually set them to 0. For part fields
                    // modifiers I'm forced to parse the upgrade node to reset the corresponding part fields to
                    // their config value.
                    // TODO : test this with a more complex multi-node stats module
                    if (pm is PartStatsUpgradeModule)
                    {
                        PartStatsUpgradeModule psum = (PartStatsUpgradeModule)pm;
                        psum.costOffset = 0;
                        psum.massOffset = 0;
                        if (psum.upgradeNode != null)
                        {
                            foreach (ConfigNode.Value v in psum.upgradeNode.values)
                            {
                                if (v.name != "mass" && v.name != "cost" && v.name != "massAdd " && v.name != "costAdd")
                                {
                                    try
                                    {
                                        FieldInfo partField = prefab.part.GetType().GetField(v.name);
                                        partField.SetValue(prefab.part, Convert.ChangeType(prefab.part.partInfo.partConfig.GetValue(v.name), partField.FieldType));
                                    }
                                    catch (Exception)
                                    {
                                        Debug.LogError("[UpgradesUIextensions] Could not revert part field \"" + v.name + "\" to initial value");
                                    }
                                }
                            }
                        }
                    }
                    pm.ApplyUpgrades(PartModule.StartState.Editor);
                }
                i++;
            }
        }
Beispiel #9
0
        private void UpdateModuleWidgetInfo(UpgradePrefab upgradePrefab)
        {
            // Update every module widget :
            int i = 0;
            List <PartModule> modules = upgradePrefab.part.Modules.GetModules <PartModule>().OrderBy(p => p.GUIName).ToList();

            foreach (PartListTooltipWidget widget in tooltip.panelExtended.GetComponentsInChildren <PartListTooltipWidget>(true))
            {
                // Resource widgets are named "PartListTooltipExtendedResourceInfo(Clone)"
                // Module widgets are named "PartListTooltipExtendedPartInfo(Clone)"
                if (widget.name == "PartListTooltipExtendedPartInfo(Clone)" && modules.Count >= i)
                {
                    while (true)
                    {
                        string widgetTitle;
                        string widgetText;

                        // Get the upgrades-updated module text info from our special prefab
                        try
                        {
                            widgetTitle = modules[i].GUIName;
                            widgetText  = modules[i].GetInfo();
                        }
                        catch (Exception)
                        {
                            widgetTitle = widget.textName.text;
                            widgetText  = widget.textInfo.text;
                            Debug.LogWarning("[UpgradesUIextensions] Could not retrieve module text for module " + modules[i].GUIName);
                        }

                        // Stock doesn't create a widget for modules that return an empty GetInfo(), but seems to be
                        // checking against an already parsed string where control characters are removed
                        if (RemoveControlCharacters(widgetText).Equals(""))
                        {
                            i++;
                        }
                        // The module has a widget text, we update it with some extra info on the applied upgrades
                        else
                        {
                            // Special formatting for PartStatsUpgradeModule
                            if (modules[i] is PartStatsUpgradeModule)
                            {
                                widgetTitle = "Part stats upgrade";
                                widgetText  = "";

                                if (!(modules[i].upgradesApplied.Count() > 0))
                                {
                                    widgetText += "No stats modifications in current upgrades";
                                }
                                else
                                {
                                    if (modules[i].showUpgradesInModuleInfo)
                                    {
                                        widgetText += "<b>Current upgrades:\n</b>";
                                        foreach (string upgrade in modules[i].upgradesApplied)
                                        {
                                            widgetText += "<b>" + PartUpgradeManager.Handler.GetUpgrade(upgrade).title + "</b>\n";
                                        }

                                        widgetText += "\n<color=#99ff00ff><b>Modified stats :</b></color>\n";
                                    }

                                    PartStatsUpgradeModule psum = (PartStatsUpgradeModule)modules[i];
                                    if (psum.GetModuleCost(upgradePrefab.part.partInfo.cost, ModifierStagingSituation.CURRENT) > float.Epsilon || psum.GetModuleCost(upgradePrefab.part.partInfo.cost, ModifierStagingSituation.CURRENT) < -float.Epsilon)
                                    {
                                        widgetText += "<b>Cost modifier : </b>" + psum.GetModuleCost(upgradePrefab.part.partInfo.cost, ModifierStagingSituation.CURRENT).ToString("+ 0;- #") + " <sprite=2 tint=1>\n";
                                    }
                                    if (psum.GetModuleMass(upgradePrefab.part.mass, ModifierStagingSituation.CURRENT) > float.Epsilon || psum.GetModuleMass(upgradePrefab.part.mass, ModifierStagingSituation.CURRENT) < -float.Epsilon)
                                    {
                                        widgetText += "<b>Mass modifier : </b>" + psum.GetModuleMass(upgradePrefab.part.mass, ModifierStagingSituation.CURRENT).ToString("+ 0.###;- #.###") + " t\n";
                                    }
                                    if (psum.upgradeNode != null)
                                    {
                                        foreach (ConfigNode.Value value in psum.upgradeNode.values)
                                        {
                                            if (value.name != "cost" && value.name != "costAdd" && value.name != "mass" && value.name != "massAdd")
                                            {
                                                widgetText += "<b>New " + value.name + ": </b>" + value.value + " \n";
                                            }
                                        }
                                    }
                                }
                            }
                            // All other modules : append upgrade text if showUpgradesInModuleInfo is set to true in the module cfg
                            else
                            {
                                if (modules[i].showUpgradesInModuleInfo)
                                {
                                    if (modules[i].upgradesApplied.Count() > 0)
                                    {
                                        widgetText += "\n<color=#99ff00ff><b>Upgrades :</b></color>\n";

                                        foreach (string upgrade in modules[i].upgradesApplied)
                                        {
                                            widgetText += "<b>- " + PartUpgradeManager.Handler.GetUpgrade(upgrade).title + ":</b>\n";
                                            ConfigNode cn = modules[i].upgrades.Find(p => p.GetValue("name__") == upgrade);
                                            widgetText += cn.GetValue("description__") + "\n";
                                        }
                                    }
                                    // This is the "Upgrades available at <techtree nodes>..." text, seems totally bugged in 1.2.2 :
                                    // it usually show the already applied upgrades but sometimes also the "outdated" upgrade
                                    // widgetText += "\n" + part.Modules.GetModule(i).PrintUpgrades();
                                }
                            }
                            widget.Setup(widgetTitle, widgetText);

                            i++;
                            break;
                        }
                    }
                }
            }
        }
Beispiel #10
0
        // Build the string to display in the widget
        public string GetInfo(UpgradePrefab infoPrefab = null)
        {
            string info = "";

            switch (upgradeState)
            {
            case UpgradeState.Overriden:
                if (ReferenceEquals(infoPrefab, null))
                {
                    info += "Overriden\n";
                    break;
                }
                PartUpgrade pu = infoPrefab.upgrades.Find(p => p.isOverriding(upgradeName) && p.upgradeState == UpgradeState.Enabled);
                if (!ReferenceEquals(pu, null))
                {
                    info += "Overriden by upgrade:\n" + pu.upgradeTitle;
                    break;
                }
                break;

            case UpgradeState.Enabled:
                info += "Upgrade is enabled\n";
                break;

            case UpgradeState.Disabled:
                info += "Upgrade is disabled\n";
                break;

            case UpgradeState.Unresearched:
                info += "Will be available at node:\n" + techTitle;
                break;
            }
            info += "\n";

            if (moduleUpgrades.Exists(p => p.moduleName == "PartStatsUpgradeModule") && moduleUpgrades.Find(p => p.moduleName == "PartStatsUpgradeModule").statsNode != null)
            {
                info += "<color=#99ff00ff><b>Part stats modifiers:</b></color>\n";
                ConfigNode cn   = moduleUpgrades.Find(p => p.moduleName == "PartStatsUpgradeModule").statsNode;
                float      mass = 0f;
                if (cn.TryGetValue("mass", ref mass))
                {
                    info += "Mass: " + mass.ToString("+ 0.###;- #.###") + " t\n";
                }
                if (cn.TryGetValue("massAdd", ref mass))
                {
                    info += "Mass: " + mass.ToString("+ 0.###;- #.###") + " t\n";
                }
                float cost = 0f;
                if (cn.TryGetValue("cost", ref cost))
                {
                    info += "Cost: " + cost.ToString("+ 0;- #") + " <sprite=2 tint=1>\n";
                }
                if (cn.TryGetValue("costAdd", ref cost))
                {
                    info += "Cost: " + cost.ToString("+ 0;- #") + " <sprite=2 tint=1>\n";
                }
                foreach (ConfigNode.Value v in cn.values)
                {
                    if (v.name != "mass" && v.name != "cost" && v.name != "massAdd " && v.name != "costAdd")
                    {
                        info += v.name + ": " + v.value + "\n";
                    }
                }
            }
            foreach (ModuleUpgrade mu in moduleUpgrades)
            {
                if (mu.moduleName != "PartStatsUpgradeModule")
                {
                    info += "<color=#99ff00ff><b>" + mu.moduleTitle + ":</b></color>\n" + mu.description + "\n";
                }
            }
            return(info);
        }