/// <summary> /// Set MasterPoseComponent for this component /// @param NewMasterBoneComponent New MasterPoseComponent /// </summary> public void SetMasterPoseComponent(USkinnedMeshComponent NewMasterBoneComponent) { CheckIsValid(); SetMasterPoseComponent(_this.Get(), NewMasterBoneComponent); }
/// <summary> /// Set MasterPoseComponent for this component /// @param NewMasterBoneComponent New MasterPoseComponent /// </summary> public extern void SetMasterPoseComponent(USkinnedMeshComponent NewMasterBoneComponent);