/// <summary>
 /// Set MasterPoseComponent for this component
 /// @param NewMasterBoneComponent New MasterPoseComponent
 /// </summary>
 public void SetMasterPoseComponent(USkinnedMeshComponent NewMasterBoneComponent)
 {
     CheckIsValid();
     SetMasterPoseComponent(_this.Get(), NewMasterBoneComponent);
 }
 /// <summary>
 /// Set MasterPoseComponent for this component
 /// @param NewMasterBoneComponent New MasterPoseComponent
 /// </summary>
 public extern void SetMasterPoseComponent(USkinnedMeshComponent NewMasterBoneComponent);