Beispiel #1
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 public UExponentialHeightFogComponent(UObject Parent = null, string Name = "ExponentialHeightFogComponent")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UExponentialHeightFogComponent(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UInterpToMovementComponent(UObject Parent = null, string Name = "InterpToMovementComponent")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UInterpToMovementComponent(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UVectorFieldComponent(UObject Parent = null, string Name = "VectorFieldComponent")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UVectorFieldComponent(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
Beispiel #4
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 public UBTService_BlueprintBase(UObject Parent = null, string Name = "BTService_BlueprintBase")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UBTService_BlueprintBase(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UBTTask_RunBehaviorDynamic(UObject Parent = null, string Name = "BTTask_RunBehaviorDynamic")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UBTTask_RunBehaviorDynamic(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UAISenseEvent_Hearing(UObject Parent = null, string Name = "AISenseEvent_Hearing")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UAISenseEvent_Hearing(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public USceneCaptureComponent(UObject Parent = null, string Name = "SceneCaptureComponent")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_USceneCaptureComponent(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UBTTask_SetTagCooldown(UObject Parent = null, string Name = "BTTask_SetTagCooldown")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UBTTask_SetTagCooldown(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UAIPerceptionComponent(UObject Parent = null, string Name = "AIPerceptionComponent")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UAIPerceptionComponent(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UScriptViewportClient(UObject Parent = null, string Name = "ScriptViewportClient")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UScriptViewportClient(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
		public UEnvQueryDebugHelpers(UObject Parent = null, string Name = "EnvQueryDebugHelpers")
			: base(IntPtr.Zero)
		{
			NativePointer = E_NewObject_UEnvQueryDebugHelpers(Parent, Name);
			NativeManager.AddNativeWrapper(NativePointer, this);
		}
Beispiel #12
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 public UBehaviorTreeTypes(UObject Parent = null, string Name = "BehaviorTreeTypes")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UBehaviorTreeTypes(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UBTDecorator_CheckGameplayTagsOnActor(UObject Parent = null, string Name = "BTDecorator_CheckGameplayTagsOnActor")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UBTDecorator_CheckGameplayTagsOnActor(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UNavLocalGridManager(UObject Parent = null, string Name = "NavLocalGridManager")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UNavLocalGridManager(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UAISenseConfig_Damage(UObject Parent = null, string Name = "AISenseConfig_Damage")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UAISenseConfig_Damage(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UEnvQueryTest_Random(UObject Parent = null, string Name = "EnvQueryTest_Random")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UEnvQueryTest_Random(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
Beispiel #17
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 public UEnvQueryGenerator_ActorsOfClass(UObject Parent = null, string Name = "EnvQueryGenerator_ActorsOfClass")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UEnvQueryGenerator_ActorsOfClass(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UPoseableMeshComponent(UObject Parent = null, string Name = "PoseableMeshComponent")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UPoseableMeshComponent(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public IEQSQueryResultSourceInterface(UObject Parent = null, string Name = "EQSQueryResultSourceInterface")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_IEQSQueryResultSourceInterface(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UGameUserSettings(UObject Parent = null, string Name = "GameUserSettings")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UGameUserSettings(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public ULightComponentBase(UObject Parent = null, string Name = "LightComponentBase")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_ULightComponentBase(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
Beispiel #22
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 public UCameraAnim(UObject Parent = null, string Name = "CameraAnim")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UCameraAnim(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
Beispiel #23
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 public USaveGame(UObject Parent = null, string Name = "SaveGame")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_USaveGame(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
Beispiel #24
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 public AInfo(UObject Parent = null, string Name = "Info")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_AInfo(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UPawnAction_Sequence(UObject Parent = null, string Name = "PawnAction_Sequence")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UPawnAction_Sequence(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UMaterialBillboardComponent(UObject Parent = null, string Name = "MaterialBillboardComponent")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UMaterialBillboardComponent(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UBTDecorator_ConditionalLoop(UObject Parent = null, string Name = "BTDecorator_ConditionalLoop")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UBTDecorator_ConditionalLoop(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UEnvQueryItemType_VectorBase(UObject Parent = null, string Name = "EnvQueryItemType_VectorBase")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UEnvQueryItemType_VectorBase(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UPlayerInput(UObject Parent = null, string Name = "PlayerInput")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UPlayerInput(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }
 public UBTTask_MakeNoise(UObject Parent = null, string Name = "BTTask_MakeNoise")
     : base(IntPtr.Zero)
 {
     NativePointer = E_NewObject_UBTTask_MakeNoise(Parent, Name);
     NativeManager.AddNativeWrapper(NativePointer, this);
 }